AI moving units in YOUR turn, good or not?

Same turn Ai units moving around, good or bad?

  • Good

    Votes: 1 14.3%
  • Bad

    Votes: 6 85.7%

  • Total voters
    7

Lazy sweeper

Mooooo Cra Chirp Fssss Miaouw is a game of words
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Humankind had this feat for a while. Basically the Ai would move its units based on your movement, live. In the same turn. As you are moving, their units are moving.
This became such a problem in HK, where you couldn't move past a narrow, without being intercepted and forced into a fight.
Absolutely annoying of a feat.

Now I just noticed this in a couple of vids about Civ 7, but it seems the case that Civ 7 Ai units ALSO moves in the same turn as you are moving, affectively blocking paths etcs.

I can't make up my mind. To me this is terrible. This is not a turn based game anymore. It's like you have to pay attention to your screen al the time because out of NOWHERE,
a cavalry could sneak out and kill your unit, without you even noticing it!!

We made HK to stop this madness because it was game breaking, in a very negative way.
But it's now back into Civ 7? How is that?? WHO WAS THE BRILLIANT MIND THAT THOUGHT IT WAS A GOOD IDEA???

Pool below...
 
It still is in HK, and has been in previous Amplitude games as well. It‘s not at all hard to cope with it, just takes a little rethinking of how you do your turns. And not panicking. It‘s still not a race who clicks fastest.

I personally would like to have rounds in my turns, where moving a unit takes a round, and then others have their round to move a single unit. It would make battles much more interesting imho, while simultaneously getting rid of the player always moves first advantage. Of course, other actions are round-independent, like city production etc.

I think in civ game, simultaneous turns have existed in MP since civ V?
 
Simultaneous moves in Civ games are a bit weird, because 1UPT tactics is based around consequent moves.

There's even more fun approach. There are games with 100% consequent moves where on your turn you give orders and then orders from all players are executed simultaneously. Some play-be-email games in early 90s used this mechanics, like VGA Planets and some modern games like Ara reuse it. I found this approach to be brilliant for games where tactical combat is not needed.
 
It still is in HK, and has been in previous Amplitude games as well. It‘s not at all hard to cope with it, just takes a little rethinking of how you do your turns. And not panicking. It‘s still not a race who clicks fastest.

I personally would like to have rounds in my turns, where moving a unit takes a round, and then others have their round to move a single unit. It would make battles much more interesting imho, while simultaneously getting rid of the player always moves first advantage. Of course, other actions are round-independent, like city production etc.

I think in civ game, simultaneous turns have existed in MP since civ V?
I never saw a barbarian chase me whilst I was making a move previously....
Multiplayer simultaneous move is one thing (that I don't understand), single player another.

in HK, literally, if you would stand still for too much in a spot, some barbs could sneak out from nowhere and kill you...
this was removed to a certain degree. I was very loud about it.
It is unacceptable.
You can't allow AI to change its positioning in advance... it's like in chess you are going to eat my pawn with a Knight but I could move my other pawn in defence position in RT, thus enabling me to eat your horse if you did. This would kill the game. It's such an absurdity it was introduced in a turn based game and seeing it in Civ 7 makes my blood boil...
 
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Not a fan of it. Not saying that it's necessarily unfair in any way, but just runs contrary to what I enjoy in a TBS game. My turn - my movement. AI turn - AI movement. And I'm willing to pay the price of this approach taking more of my time.
 
Simultaneous moves in Civ games are a bit weird, because 1UPT tactics is based around consequent moves.

There's even more fun approach. There are games with 100% consequent moves where on your turn you give orders and then orders from all players are executed simultaneously. Some play-be-email games in early 90s used this mechanics, like VGA Planets and some modern games like Ara reuse it. I found this approach to be brilliant for games where tactical combat is not needed.
It was necessary to avoid cheating, and it still makes sense, but it's a completely different thread.
Simulataneous moves is not what we are talking here, this is basically RTS Ai whilst you are still turn based...
 
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