AI Never Sues for Peace

JFLNYC

Producer
Joined
Aug 25, 2004
Messages
233
I play with Vassal States turned off and it recently occurred to me that, no matter how badly I'm beating him, under any and every circumstance, and no matter how long the war has been going on, the AI never requests peace. Not once. I suspect this may have to do with not playing Vassal States, but shouldn't the AI sue for peace at least occasionally when he's getting his butted kicked?
 
Admittedly a late reply, but I was about to file my own bug report on this so I figured I'd just add to this one.

From what I can tell this bug has been in since one of the warlords patches. I've never had an AI sue for peace since then and I do play with vassal states. I posted a thread in another forum asking if anyone actually had an AI sue for peace in their game, and got only one reply over the weekend which was from someone who also hadn't had any peace requests.

I've spent many an hour digging through DLL to no avail, so I'm not sure what exactly is causing this bug. I ran some tests a while back and by doing some tweaks I got an AI to go through the entire doPeace function right up until it was supposed to send me the peace request, but it never came (I made an assert go off right before the beginDiplomacy function is called, and the assert did go off). I'm not sure if the beginDiplomacy function is available to modders, if it is I couldn't find it, so this may be something only Firaxis can fix.
 
Thanks. It's a pretty major gameplay bug. I'm surprised it hasn't gotten more attention.
 
Blake made this change looong ago. Its the 2nd thing I noticed when I loaded the BetterAI mod (the first was there weren't roads everywhere). I like it better this way, saves me the trouble of pushing escape everyother turn.
 
I followed the BetterAI project pretty closely while it was ongoing (which might have been what broke it for me in warlords), and my understanding was the only major change Blake made to peace was that the AIs wouldn't automatically make peace after 10 turns. I'm not sure why he would intentionally remove the ability of the AI to ask at all, it feels rather immersion breaking when you're tearing an empire apart and the leader won't do so much as offer a cease fire on his own, but go and ask him and he'll give you a city and his entire treasury.
 
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