AI Not building workers [3.14.1]

You're welcome stackpointer. Now I guess I'll play a game for fun now. I had recently come back to this mod and won a domination victory as Rome as I was researching industrialization. It made me mad to discover that my victory was only because the AI wasn't building workers and improving their land. So during my playthrough I'll keep an eye out for any more bugs.
 
I've been away from the internet for some days, just starting a masters and super busy.

@Slothacid, so these changes effectively worked? Is there any chance you could summarize the changes to the code I have to make? I know nothing of coding and when I clicked on the link you put in your last post it gave me a 404 error.

Appreciate it!
 
@Slothacid, so these changes effectively worked? Is there any chance you could summarize the changes to the code I have to make? I know nothing of coding and when I clicked on the link you put in your last post it gave me a 404 error.

Sorry for the broken link. Stackpointer made the changes and I merely tested them out.


First you want to make a backup of the file(s) you want to edit by renaming the file "filename" - BACKUP or something similar. Then you open up notepad or notepad++ and copy paste the text from the link in the spoiler into the notepad(++) document. Save it as "name of file you are replacing" and place it in the appropriate folder. That folder will be where you renamed the original file for backup.

In this case, I replaced CEG/AI/Flavors/CEAI_Units with the github file above. Also be aware of the file type you save it as; in this scenario it will be a .sql.
 
@Slothacid

That was all you did? I copy and pasted all the text in the link and replaced my CEG/AI/Flavors/CEAI_Units.sql with the text (pasting the content of the github over the previous content of this folder).

I'm playing right now on Marathon, Huge, 10 Civs, Communitas Map, at turn 150, and it seems to have made the problem worse. Before, a couple of civs would build/ use workers and develop luxury goods, but nothing beyond this (i.e. never saw a farm).

Now, literally no Civilization or City State has any improved tiles. After 150 turns, someone should have been able to improve something... :confused:

Is there something more to this fix that I missed?

Thanks guys :)
 
I'm playing on King. It's now turn 200 and France has managed to develop all of their luxury and strategic resources, but no one else has a worker. Could it be something with the marathon speed?

And I would love to attach my lua.log, if I could only find it...I found something called Lua.log under Documents/Aspyr/Civ 5/Logs, but all it says is this:

[346473.449] Initializing Lua 5.1.4

I'm assuming there should be more to it :sad:
 
By the way, the French are now going all out in improving their land. This is definitely an improvement from before, when I was seeing very minimal development (only luxury and strategic resources, no wheat) and/or a strange aversion to farms (one city with 8 villages)
 
So I enabled logging and I'm going to download firetuner now to help sim turns.

In these files, it says: "Load order must be" and then it lists the different .sql folders in a certain order...

Should I do something to these .sql folders so they are in this order?
 
You shouldn't have to do anything other than copy them over the existing versions.

They aren't new, just revised.
The project file will already have the load order assigned for the files and shouldn't need to be touched.
 
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