AI pauses before retaking city?

Minou

King
Joined
Apr 19, 2013
Messages
845
Not sure if this is related to the new patch, but it seems like in my last two games, if I take an AI city they will intentionally avoid attempting to re-take it for a few turns. Below is a Deity example. I took the Mongolian capital with three Longships slowly grinding it down from the sea. On the turn the city was captured, Mongolia could have easily re-captured it and burned my Longship with Horseman, Chariot, 2 Warriors, and an Archer all in range. Instead, they moved most of the units AWAY form the city. They aren't chasing my units since I have no land troops nearby. I wonder if there is hard code causing the AI to "pause" a few turns after losing a city just to make things easier for the player, or if this is some weird behavior and the units are following a program to "defend" nearby cities. I would have been happy just to temporarily capture the Encampment for the MT boost but I guess now I might have enough turns to buy land troops and actually hold the city.....


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I have issues starting to think about your very interesting and valid question because my mind is stuck in a loop about how crappy that Mongol starting location is :D
 
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