AI Question regarding attitudes towards City-States

Vicevirtuoso

The Modetta Man
Joined
May 14, 2013
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The Wreckage, Brother
An upcoming Civ of mine will get bonuses for demanding tribute from City-State allies.

Does anyone know how the AI would handle having very high values for both MINOR_CIV_APPROACH_FRIENDLY and MINOR_CIV_APPROACH_BULLY? Will it work out the way I hope it would: occasionally demand tribute while trying to keep the City-States as allies? I have a feeling this would confuse the AI a bit too much.
 
From the C++ code, "friendly", "protective" and "ignore" are (actually 'tend to be') mutually exclusive, while "bully" and "conquest" are treated separately. Bully seems to be a multiplier to "if I'm in a position to ... should I?" rather than controlling the AI to specifically go and do something.

There's nothing I can see in the AI code that would get confused (ie mutually exclusive if/then/else or switch/case statements) by what appear to be contradictory settings.
 
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