In case anyone in this subforum knows the answer, I'll try here first.
In editing units in the XML files, it's come to my attention that it's possible to make land units have cargo space for carrying other units.
This gave me the idea of making what amounts to a land-based aircraft carrier unit, as a proof of concept for something different (but related) that I'd like to do.
A problem I'm running into is that, while I can make that type of unit work fine for a human player, I can't seem to make it work for an AI player. The AI never seems to understand that loading aircraft onto this strange land unit is actually possible.
Does anyone know if there is a UnitAI type that can be applied to air units and/or the land unit that should be used as the carrier, that will make the AI realize the unit is intended as an aircraft carrier type of unit?
The only AI types that I've found that seem to work for that purpose appear to be naval unit AI types, which if memory serves can cause crashes if applied to land units.
If I really want something like this, am I going to need to go on a DLL editing excursion?
Thanks in advance for any responses.
In editing units in the XML files, it's come to my attention that it's possible to make land units have cargo space for carrying other units.
This gave me the idea of making what amounts to a land-based aircraft carrier unit, as a proof of concept for something different (but related) that I'd like to do.
A problem I'm running into is that, while I can make that type of unit work fine for a human player, I can't seem to make it work for an AI player. The AI never seems to understand that loading aircraft onto this strange land unit is actually possible.
Does anyone know if there is a UnitAI type that can be applied to air units and/or the land unit that should be used as the carrier, that will make the AI realize the unit is intended as an aircraft carrier type of unit?
The only AI types that I've found that seem to work for that purpose appear to be naval unit AI types, which if memory serves can cause crashes if applied to land units.
If I really want something like this, am I going to need to go on a DLL editing excursion?
Thanks in advance for any responses.