AI settling city within 3 tiles of another city?

Zezima

Warlord
Joined
Nov 9, 2012
Messages
207
Location
United States
I've never seen this happen before and I've never seen it mentioned here on civfanatics.

Spoiler :
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Now unless I am counting wrong or severely visually impaired, that definitely looks like a city that shouldn't exist. (I didn't think to turn on grid until after the fact, but it's pretty clear there are only 2 tiles between those cities)
 
Cities on other landmasses can be set within 3 tiles, so all is working as intended here.

It's like this:
Cities on the same landmass - 4 tiles.
Cities on different ones - 3 tiles.
 
Not sure why it wouldn't settle on the left there with oil, sheep, deer, and copper, but that's the AI for ya...
 
Huh, I was never aware of that nuance. I wonder if it is actually intentional or just an oversight. Either way, thanks for the response. Always learning new things about CiV. :)
 
Cities on other landmasses can be set within 3 tiles, so all is working as intended here.

It's like this:
Cities on the same landmass - 4 tiles.
Cities on different ones - 3 tiles.

While the same landmass one is correct, for a different landmass there is no minimum at all other than the gap that much be there to be on a seperate landmass. :(

(one tile island - ocean- city is allowed.)

What is more, with just XML you can not mod this to change minimum distance for cities across landmasses as the XML only has a key value pair that was read of on the same landmass and not one for separate land masses.
 
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