Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
All who have ever played Emperor or Deity game know them well: the medieval wars, the 'nationalism' wars, the 'infantry' wars, the 'Modern Armour' wars. Somehow, when several cis reach these times/units, there will be world wars. Somtimes started by the weaker civ against the human, who then tries to bring in as many AIs as possible, but often by the strong AIs.
Result? Usually, the human can catch up nicely in these times. Conquer territory, build infrastructure, maybe even grab up freed land without going to war oneself, extort techs for peace.....
And if the human is the target, somehow even the civs who do not join will not pull ahead in tech and infrstructure, but rather have a little waste-my-troops festival of their own.
Examples: i play an Emperor game with two big continents. i control half of one, two AIs share the rest, 3 other AIs share the second continent. We do not have contact to over there yet.
Just when it is time for Knights, one AI declares war on me, the other joins me in the wear, but soon starts fighting me, too. A regular free-for-all
Now this would be the time for the other civs to build all the nice wonders! But no, the after action replay shows them fighting (to no avail), trading a few border towns to and fro. When I manage to knock out one of my opponents and reach the other island, they are just making peace. From now on it is the normal race for the Wonders.
Somehow, once it starts, even civs that do not have contact to any waring party have to go and fight! Instead of waiting for Knights, my dear friends on the other island had to have a go with Longbowmen!!!!
Now for my question: have you seen similar thing? For me, it is a fixed feature - if i win the first war here i can even keep up in production and research on Emperor! Same goes for Deity, here it needs two wars (for more territory).
Is that a built in feature to make higher levels playable?????
Result? Usually, the human can catch up nicely in these times. Conquer territory, build infrastructure, maybe even grab up freed land without going to war oneself, extort techs for peace.....

And if the human is the target, somehow even the civs who do not join will not pull ahead in tech and infrstructure, but rather have a little waste-my-troops festival of their own.
Examples: i play an Emperor game with two big continents. i control half of one, two AIs share the rest, 3 other AIs share the second continent. We do not have contact to over there yet.
Just when it is time for Knights, one AI declares war on me, the other joins me in the wear, but soon starts fighting me, too. A regular free-for-all

Now this would be the time for the other civs to build all the nice wonders! But no, the after action replay shows them fighting (to no avail), trading a few border towns to and fro. When I manage to knock out one of my opponents and reach the other island, they are just making peace. From now on it is the normal race for the Wonders.
Somehow, once it starts, even civs that do not have contact to any waring party have to go and fight! Instead of waiting for Knights, my dear friends on the other island had to have a go with Longbowmen!!!!
Now for my question: have you seen similar thing? For me, it is a fixed feature - if i win the first war here i can even keep up in production and research on Emperor! Same goes for Deity, here it needs two wars (for more territory).
Is that a built in feature to make higher levels playable?????
