Hello everyone,
I tried to do some XML tweaks to the AI to encourage it to buid more troops for war and to take your cities in higner priorities when attacking. let me know what you find out, the mod is in the mod browser.
waiting for your feedback!
V4 is out:
- AI more aggressive when at war
- AI will not sign peace too quickly especially during stalemate.
- AI wil be more enclined to kill your damaged unit
- AI will focus more on capture your cities
- AI will create more units to defend already owned cities
list of changes V3 (compared to AI):
- when attacking cities ai will target more the city than before
- when attacking cities ai will try to destroy your units before attacking unharmed units
- when AI thinks it has enough military units it will create more units than before (still lower priority than building)(new from V2)
- when at war AI will favor a lot more offense and defense than before (economy should be more war focused)
- when preparing for war AI will favor offensive units, then defensive and a lot less archery units
- it will create a bit more military building when preparing for war
- city states more defensive with their army
- when AI thinks it is winning wars it will favor a bit more defense (to avoid being defenseless if another civ attacks when all their army is elsewhere)
- when AI thinks it is loosing war it will favor a lot more defense than before
- when the AI needs ranged it should create also other types of units
Elvince
I tried to do some XML tweaks to the AI to encourage it to buid more troops for war and to take your cities in higner priorities when attacking. let me know what you find out, the mod is in the mod browser.
waiting for your feedback!
V4 is out:
- AI more aggressive when at war
- AI will not sign peace too quickly especially during stalemate.
- AI wil be more enclined to kill your damaged unit
- AI will focus more on capture your cities
- AI will create more units to defend already owned cities
list of changes V3 (compared to AI):
- when attacking cities ai will target more the city than before
- when attacking cities ai will try to destroy your units before attacking unharmed units
- when AI thinks it has enough military units it will create more units than before (still lower priority than building)(new from V2)
- when at war AI will favor a lot more offense and defense than before (economy should be more war focused)
- when preparing for war AI will favor offensive units, then defensive and a lot less archery units
- it will create a bit more military building when preparing for war
- city states more defensive with their army
- when AI thinks it is winning wars it will favor a bit more defense (to avoid being defenseless if another civ attacks when all their army is elsewhere)
- when AI thinks it is loosing war it will favor a lot more defense than before
- when the AI needs ranged it should create also other types of units
Elvince