1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

AI unit build queue

Discussion in 'Civ3 Conquests - Requests, Fixes, & Changes' started by alpha wolf 64, Jul 19, 2003.

  1. alpha wolf 64

    alpha wolf 64 Byte me

    Joined:
    Apr 18, 2002
    Messages:
    696
    Location:
    Madison of Cheeseland
    One of the major AI changes I am hoping for is their selection of which units to build. I was attempting to mod the game so that at times there was a slow cheap offensive unit, and an expensive faster stronger unit. Altho I could build a balance my needs with a combination of both, the AI always seems to build the cheapest off/def available as it needs. I wished the AI cities would build based on their overall needs and not the unit it can pump out the quickest.
     

Share This Page