AI varient to succession games

Joined
Nov 7, 2002
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Location
Seattle, WA
Would it count as a succession game if every once in a while the computer played 10 turns? The player would have to do his best with customizing the City Governor, but no micromanaging the workers or working this tile instead of that tile when on the city screen. It is so hard to get good help these days. Can your strategic direction help your AI beat the other AI's?

It would add a random element that people get now from another person taking his turn. Would you be able to win if you only get to start and every other ten turns work your magic on your country's position?

Could Player X's AI beat Player Y's? I don't know if the AI will change your settler to a great wonder. I do know they like to build them when I think it is time to do something else. Maybe I don't have a fine tuned a governor as I need.

I think there might be some fun varient issues here, and at least teach some people, like me, what to do on the governor screen, what preferences make the most sense. I do know, now, to shiftA if I am going to automate workers. I understand that is a weed, but sometimes it is a pretty weed, not everyone wants to micromanage every action all the time. What is the most efficient way to raise weeds, if we decide to let the AI "take its turn"

If this is in the wrong place, sorry. I am still pretty new at this. The ideas are easy to get. Figuring out what to do with them is hard. And spelling. Is there a spell checker in this forum?
The Barron
 
Well, play this on Warlord. Otherwise the collective AI crew will beat you.
I dont know of any spell checker. Here, some speling mistakes are ignored, others you are supposed to catch yourself, or use the (sp?) tag.
How are you going to do the unit movements every ten turns???
 
I think you are right, I did not catch this problem in my posting. You will have to move the units when it is the computers turn, unless on your last turn you can figure out 10 turn go to commands. I hope this isn't a fatal flaw. What I was hoping to get from this idea was advice, by example, of what settings the top players use on their Governor screen. Or maybe they don't ever use it, the micro manage everything, every turn. Ouch, they are doing more work to have fun than I think I want to.

Maybe there is some kind of mod to the game so the computer can take over your position and move the units? Or it could be done? There is in Warlords 2 a way to move between computer player and human player. If the AI can handle 16 or more civilizations, it ought to be able to handle yours for a few turns.
 
Well, ask a modder (not a moderator) for some help. There are ways to change which civ YOU are playing.
Try that instead. Play each civ for 10 turns, see how it ends up. Step in to end the war you started against yourself, etc. Or just switch between 2 civs out of 8 or so, this lets the AI handle your civ.

Or set one civ on a remote island, surrounded by a ring of mountains. Play that for 10 turns then switch to the civ you are taking every 10 turns.
 
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