Dude, you're wasting a ton of hammers on laziness. One battlegroup of mine uses a single group of 8 tanks for the *entire campaign*. With adequate bomber and artillery support, they never die. All I need to produce are garrison units for the towns I conquer and maybe an occasional artillery to replenish the attacking group, though I don't lose many arties once I have bombers for the first attacks.aktme said:Sure, I could save some tanks with bombers by softening defense, but why bother when you just churn out more tanks in same time. Us lazy people go with overpowering standards. Just stacks of 20+ tanks minimum with collateral damage + having more tanks means that you'll always win. Lose half the stack sure, but the rest will take the city.
Again, time wasted. With proper support, your tanks shouldn't need much time to heal. Take a city on turn 1, move in with remaining move points, spend turn 2 resting, and then set out for the next target. If I'm well prepared enough to have 3-4 extra tanks, I can sometimes skip turn 2 and leave the badly wounded ones behind to heal while the fresh, undamaged, or lightly damaged ones advance to the next city.By the time your attacking stack heals up, you'll have already built the replacements and more.
True that. Though I think the AI's problem is not so much in not making enough artillery, but in not using them effectively. I've landed stacks in front of cities and only taken arty attacks from one of the two or three artillery units sitting inside the city. The others just sit there, and units in nearby cities just happily wait until my stack gets there to repeat the same futile process. Of course, if I see an AI stack land in my territory I'll throw every artillery in range at it if that means I can finish it off or drastically weaken it with my skirmishers. Heck, even if I lack the skirmishers I'll sac the artillery - they'll do a lot more good as suicide collateral bombs than they will sitting helplessly inside the city waiting to get overrun.On a side note, I thought stacks were supposed to be obsolete in civ4... yet you can't do anything WITHOUT the stacks. =/ Sure, collateral hurts, but your stacks just plain survive. And let's face it, the ai doesn't make enough catapults/cannons/arty to threaten your stacks. Even ai doesn't have enough bombers to knock out my stacks of tanks.
Noble almost exclusively. Built some bombers in my last game. I can see how they mught have really helped in great numbers but did well even with artillery only.duezeone said:what difficulty do you play on pekkam?
PekkaM said:Another point: I play very small maps so this might make the artillery more effective. Many times I have my own border right next to city I attack so it's just "declare war" and bang. No need to move stacks far in enemy territory and most likely war is over after that one attack.
spiceant said:i find my fighter carrier with submarine support extremely usefull in silently surveying the waters in my area, and keeping them secure. submarines with 80% retreat chance do a great job when used in groups and combined with air support (fighters). 1-2 combat strength can make a huge difference which the fighters will do for you, even when they dont attack they can intercept enemy aircraft attacking your own naval force at sea.
mrspank said:Eliminating a city's defenses via air unit is much quicker than using artillery. You simply build the bombers in your homeland and rebase them into any nation with which you have open borders. So even if you're on opposite continents, you can quickly strike your opponents defenses using air units.
Lamrok said:In one of my games, that backfired badly. I'd been playing too long, and wasn't really thinking things through when I rebased my stack of bombers in a country near my target. I declared war, and, between turns, a cavalry unit from my target nation dashed across the border into the third nation and took out my entire air force. ack.
Joh said:I really hate relying on modern armour in the late game. It takes too long to research, heals slowly, and uses up too many resources.
I find that using large airforces backed by a contingent of marines and especially seals is alot quicker than battering away with tanks.