Snerk
Smeghead
Do anybody know all the details about air interception?
Someone established that:
1, A stack of SAMs on a tile doesnt increase the chance of intercepting first attacking plane. It remains on 40%
2) Intercepting units can only intercept one unit per turn, be they land or air units.
3) Additional units do not increase the chance for a single unit to intercept.
But, can someone test:
1, If spreading your SAMs out on sourounding tiles increases the chance of intercepting?
2, If you have a fighter and a SAM on a tile, will the SAM try to intercept if the fighter failes?
I would try it myself but im not quite sure how to do it, however i suspect it would have to be done in worldbuilder somehow.
QUOTE:
Here are some of the possibilities as I see them:
1) Each unit capable of intercepting unit gets a chance, in some order, to intercept an incoming unit, but once they have intercepted an incoming air unit they cannot attempt to do so again in the same turn. The order of intercept may be determined by one of the following:
a. The effective range of the intercepting unit.
b. The initial strength of the intercepting unit.
c. The current strength of the intercepting unit.
d. The type of the intercepting unit, combined with one of the above options, or some other undetermined factor (build order, etc.)
e. The order is completely random.
2) Each unit capable of inetercepting gets a chance to intercept each incoming unit regardless of whether they have done so previously. The same possible orders for intercepting exist, with an additional possible factor that all unused units (or all units of a type) will be cycled through before any previously used units.
3) Only one intercepting unit per attack gets a chance to intercept the attacking unit, but only if it has not intercepted yet in the turn. The order possiblities remain the same as above, however, there are some possibilities regarding whether or not the intercepting units percentages stack.
a. Percentages do not stack.
b. Percentages from the same type of intercepting unit do stack, but have an upper limit to the total.
c. Percentages from the same type of intercepting unit do not stack, but additional units of the same type add a bonus to the unit, with an upper limit to the total.
d. Percentages from all intercepting units in the city stack in the same manner as b. above.
e. Percentages from all intercepting units in the city stack in the same manner as c. above.
4) Same as 3) above, but intercepting units can attempt to intercept multiple times in a single turn.
Someone established that:
1, A stack of SAMs on a tile doesnt increase the chance of intercepting first attacking plane. It remains on 40%
2) Intercepting units can only intercept one unit per turn, be they land or air units.
3) Additional units do not increase the chance for a single unit to intercept.
But, can someone test:
1, If spreading your SAMs out on sourounding tiles increases the chance of intercepting?
2, If you have a fighter and a SAM on a tile, will the SAM try to intercept if the fighter failes?
I would try it myself but im not quite sure how to do it, however i suspect it would have to be done in worldbuilder somehow.
QUOTE:
Here are some of the possibilities as I see them:
1) Each unit capable of intercepting unit gets a chance, in some order, to intercept an incoming unit, but once they have intercepted an incoming air unit they cannot attempt to do so again in the same turn. The order of intercept may be determined by one of the following:
a. The effective range of the intercepting unit.
b. The initial strength of the intercepting unit.
c. The current strength of the intercepting unit.
d. The type of the intercepting unit, combined with one of the above options, or some other undetermined factor (build order, etc.)
e. The order is completely random.
2) Each unit capable of inetercepting gets a chance to intercept each incoming unit regardless of whether they have done so previously. The same possible orders for intercepting exist, with an additional possible factor that all unused units (or all units of a type) will be cycled through before any previously used units.
3) Only one intercepting unit per attack gets a chance to intercept the attacking unit, but only if it has not intercepted yet in the turn. The order possiblities remain the same as above, however, there are some possibilities regarding whether or not the intercepting units percentages stack.
a. Percentages do not stack.
b. Percentages from the same type of intercepting unit do stack, but have an upper limit to the total.
c. Percentages from the same type of intercepting unit do not stack, but additional units of the same type add a bonus to the unit, with an upper limit to the total.
d. Percentages from all intercepting units in the city stack in the same manner as b. above.
e. Percentages from all intercepting units in the city stack in the same manner as c. above.
4) Same as 3) above, but intercepting units can attempt to intercept multiple times in a single turn.