Kerrang
Warlord
Just did some testing on air intercepts, the methodology and results follow:
I set up the first round of tests by starting on a duel map with one AI, and immediately placing my first city, declaring war on the AI, and entering the World Builder. In the world builder I placed an AI city 3 tiles away from my city with a Castle and Walls. I created 10 fighters for my city, and 1 SAM Infantry for the AI city. I bombeb the AI city with all of my fighters in one turn, recording how many were intercepted, then ended the turn and entered the World Builder again. I deleted both cities and their units, then started over with 10 fighters in my city and incremented the AI SAM Infantry by one after each test, until there were 10 AI SAM units, here are the results:
1 SAM -> 1 Intercept
2 SAM -> 2 Intercepts
3 SAM -> 3 Intercepts
4 SAM -> 4 Intercepts
5 SAM -> 4 Intercepts
6 SAM -> 2 Intercepts
7 SAM -> 5 Intercepts
8 SAM -> 7 Intercepts
9 SAM -> 5 Intercepts
10 SAM -> 4 Intercepts
I planned to do the same test with Fighters, then Jet fighters, then few tests with multiple unit types, but there were some factors that I did not account for. One issue was that I had trouble guaranteeing that the AI would set all of their units on intercept, and unfortunately the World Builder is not accesible in multiplayer (even hotseat).
I ended up just testing this a couple of times with 10 of my fighters against a few AI fighters. I did the same initial setup, but used fighters in the enemy city rather than SAM Infantry. The first round of attacks I was not intercepted, but I also noticed that the AI fighter did not appear to be in intercept mode, so I ended the turn, and the fighter started circling the city on the next turn. I attacked with all of my fighters again, and was intercepted once, but noticed that immediately after the intercept, the fighter no longer circled the city. I ended the turn and added another fighter to the enemy city and once again they did not immediately go into intercept mode. I ended the turn again, and then saw both fighters circling the city, so I tried another round, and was intercepted twice. After each intercept, one less fighter was circling the city.
Given the results, we can make some safe assumptions:
1) Intercepting units can only intercept one unit per turn, be they land or air units.
2) Additional units do not increase the chance for a single unit to intercept.
3) I have no life.
I set up the first round of tests by starting on a duel map with one AI, and immediately placing my first city, declaring war on the AI, and entering the World Builder. In the world builder I placed an AI city 3 tiles away from my city with a Castle and Walls. I created 10 fighters for my city, and 1 SAM Infantry for the AI city. I bombeb the AI city with all of my fighters in one turn, recording how many were intercepted, then ended the turn and entered the World Builder again. I deleted both cities and their units, then started over with 10 fighters in my city and incremented the AI SAM Infantry by one after each test, until there were 10 AI SAM units, here are the results:
1 SAM -> 1 Intercept
2 SAM -> 2 Intercepts
3 SAM -> 3 Intercepts
4 SAM -> 4 Intercepts
5 SAM -> 4 Intercepts
6 SAM -> 2 Intercepts
7 SAM -> 5 Intercepts
8 SAM -> 7 Intercepts
9 SAM -> 5 Intercepts
10 SAM -> 4 Intercepts
I planned to do the same test with Fighters, then Jet fighters, then few tests with multiple unit types, but there were some factors that I did not account for. One issue was that I had trouble guaranteeing that the AI would set all of their units on intercept, and unfortunately the World Builder is not accesible in multiplayer (even hotseat).
I ended up just testing this a couple of times with 10 of my fighters against a few AI fighters. I did the same initial setup, but used fighters in the enemy city rather than SAM Infantry. The first round of attacks I was not intercepted, but I also noticed that the AI fighter did not appear to be in intercept mode, so I ended the turn, and the fighter started circling the city on the next turn. I attacked with all of my fighters again, and was intercepted once, but noticed that immediately after the intercept, the fighter no longer circled the city. I ended the turn and added another fighter to the enemy city and once again they did not immediately go into intercept mode. I ended the turn again, and then saw both fighters circling the city, so I tried another round, and was intercepted twice. After each intercept, one less fighter was circling the city.
Given the results, we can make some safe assumptions:
1) Intercepting units can only intercept one unit per turn, be they land or air units.
2) Additional units do not increase the chance for a single unit to intercept.
3) I have no life.