Air Transports and Helicopters

I think we need a wider variety of units in all. Especially in the modern ages. The only place there is REAL variety is in Naval units...
 
I think the airdrop function of transport helicopters can be done by having an air cavalry unit, a kind of super-paratrooper than can troop in or out of a city, allowing quick deep strikes. Most transport helos do have a fixed infantry unit assigned anyway.

As for the interstate having straight lines allowing heavy transport aircraft landings, thats only going to apply to civs that specifically choose to build straight roads. Ancient china deliberately built curved roads. Can you name any civ that builds this kind of road that does not also have airports everywhere anyway? I dont think theres a case for making a specific transport air unit that doesnt need an airport.
 
I like the ideas for improvement of the air combat/units system.

I do see the usefullness of an air transport unit (C-130) and would like to see it included.

Aerial Patrol- I would definitely like to loiter ability stuck in. One person suggested a diffrentiation between land and sea units. I see no need for this. One unit to cover surrounding land( and water) squares, and one to patrol against air units. Air units can intercept: Bombers, fighters, transports (both C-130s and Airport traffic)

Definitately give carriers the ability to carry both chopters and paratroopers. This would improve naval assualt and remote attacks.

Helicopters must be able to exfiltrate units as well as infiltrate them.
 
I'm lking this thread so far. :goodjob:
To add to all this, if an air transposrt is shot down there should be a fixed chance that the contents of the transpost would survive. (Think "Black Hawk Down") That would add even more depth, as you could salvage a few damages units from a crash site and try to slip them out of enemy territory before they are found...

:nya: China Command, this is Spearman one, do you read?
:scan: We hear you Spearman one, what is your situation?
:nya: Our aircraft is down, we have five dead and more wounded.
:scan: Copy that rescue team is en route, ETA 3 turns over.
:eek: Sarge, they're coming at us!!!
:ar15: DIE YOU *!@$ JAP SCUM!!!!!
:eek: It's no use, they're everywhere!
:ar15: Where is that #$@& transport!?
:ninja: IEEEEE!!!!
*SPLATTER*
 
Slightly related:

Let paratroopers and helicopter airdrops be able to land on squares with radar towers. I lost 3 units after I thought i cleared the square.
 
Combat helicopters are a must for Civ4, but I do not see any need for transport aircraft.
 
Paradigne said:
I think we need a wider variety of units in all. Especially in the modern ages. The only place there is REAL variety is in Naval units...
I think more naval units should be able to upgrade. Currently Just the Cruiser and "unit transports" can upgrade.
 
I like the idea of air transports, but wouldn't that make Airports useless? I can't tell what Veteran status does for Air units, and said city is likely already connected to the network.

@ Yuri- Let's hope for the Chinese people's sake that said Japanese troops are using Tanks in the assault.
 
Re Read the posts about manual air transports before you trash the idea!

The idea actually make a lot of sense when you think about it.

In Civ III, your ability to transport troops into newly captured cities is quite limited. The only way to do it through airports or helicopters. Usually, the airport does not make it my experience. Therefore, you only have the ability to fly in units via helicopters. Transports would give you the ability, on a really limited basis, to reinforce these far off cities.
 
searcheagle said:
In Civ III, your ability to transport troops into newly captured cities is quite limited. The only way to do it through airports or helicopters. Usually, the airport does not make it my experience. Therefore, you only have the ability to fly in units via helicopters. Transports would give you the ability, on a really limited basis, to reinforce these far off cities.

You should also reread some of the criticism given towards the idea. If you don't have an airport in the newly conquered city, how are you supposed to get a heavy cargo plane to land there? And once you build the airfield you get the airlift function...

Tactical troop transport helicopters are one thing, but I see absolutely no reason to manualize strategical redeployments. They would only add player workload without increasing playability one bit.
 
Remember these are the same cities that can hold bombers and fighters. As long as this ability remains, it makes sense for cargo planes to land there as well. It does add playability- the ability to land heavy troops in a new city that currently does not have an airport. It would increase mobility in the game, adding playability. To clarify, I am not for the removal of airports, this idea would merely supplement them.
 
I have altered the specs on my coppers to be as much like a gunship as possible. They all so transport. I wish they were like a hewey but I suppose it's ok for now. But it is a piece that is a must in the game. They are an important war piece as the eras climb. It's cool to see them function either as a gunship, a rocket ship, or dropping eight foot soldiers behind enemy lines. Try it, you'll like it. :goodjob:
 
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