King of Prussia
Prince
- Joined
- Dec 7, 2011
- Messages
- 446
So i played a small continents game recently as the Netherlands. I decided to go for a dom victory mainly using my navy. As most of the enemy cities were far away, i decided on top of using my upgraded battleships, i would try using carriers. After completing said victory, i came to the conclusion that these are nearly useless and provide a ton of annoying management.
Aircraft carriers only have 2 slots for aircraft. You would need to build a lot of these to bring a decent airforce.
Carriers have to melee to gain XP. That is right, your plane transport has to melee to actually gain XP. Why is this a thing? Why cant we use a similar system to GDR to make them better with different techs or give them XP based on what the planes are doing? Both systems are in the game already. We had a similar thing with sumeria and friends nearby.
There is no deploy and follow with the carrier function for your fighters. You have to manually move them to redeploy above your carriers every turn. You can not deploy fighters in enemy territory, which means once your fleet moves in, they have no air cover outside of the AA on those ships.
Between deploying for fighters and the long range bombers have in general, you can just toss them in cities or aerodomes and hit things far enough away to the point that carriers seem pointless.
The AI doesnt deploy it's fighters to defend its cities. They just move from place to place until they feel like attacking. You can easily just attack the planes in the aerodomes to finish them off.
I get they wanted to make planes more useful but im not sure fighters should be one shotting or easily crippling units by themselves. They should be for defense, chip damage, or attacking support units. Quick mention of the fact the AI never builds AA support units.
I recommend having an AA unit (support or other troop that provides it) with your fighter. When they attack your fighter, your AA unit gets free damage applied to their fighter, thus weakening it so it does less damage to yours. The difference is very noticeable.
I will also just reference my past posts on why planes are so rare, and my issue with the strategic resources in the late game.
https://forums.civfanatics.com/thre...l-is-still-broken.658373/page-7#post-15778180
https://forums.civfanatics.com/threads/civ6-june-update-video.659520/page-18#post-15809163
I will admit i am not an expert on air combat. The AI rarely makes or uses them. The games are often over before they become impactful. Unlike Civ V, having an airforce is not that important because the AI likely wont have one or use it. Making one even as a player is a chore.
A bug i noticed, when your unit has all possible promotions, it still gains XP like it can have another, and will prompt the UI that you have an available promotion when it doesn't. Seems like an easy fix.
Aircraft carriers only have 2 slots for aircraft. You would need to build a lot of these to bring a decent airforce.
Carriers have to melee to gain XP. That is right, your plane transport has to melee to actually gain XP. Why is this a thing? Why cant we use a similar system to GDR to make them better with different techs or give them XP based on what the planes are doing? Both systems are in the game already. We had a similar thing with sumeria and friends nearby.
There is no deploy and follow with the carrier function for your fighters. You have to manually move them to redeploy above your carriers every turn. You can not deploy fighters in enemy territory, which means once your fleet moves in, they have no air cover outside of the AA on those ships.
Between deploying for fighters and the long range bombers have in general, you can just toss them in cities or aerodomes and hit things far enough away to the point that carriers seem pointless.
The AI doesnt deploy it's fighters to defend its cities. They just move from place to place until they feel like attacking. You can easily just attack the planes in the aerodomes to finish them off.
I get they wanted to make planes more useful but im not sure fighters should be one shotting or easily crippling units by themselves. They should be for defense, chip damage, or attacking support units. Quick mention of the fact the AI never builds AA support units.
I recommend having an AA unit (support or other troop that provides it) with your fighter. When they attack your fighter, your AA unit gets free damage applied to their fighter, thus weakening it so it does less damage to yours. The difference is very noticeable.
I will also just reference my past posts on why planes are so rare, and my issue with the strategic resources in the late game.
https://forums.civfanatics.com/thre...l-is-still-broken.658373/page-7#post-15778180
https://forums.civfanatics.com/threads/civ6-june-update-video.659520/page-18#post-15809163
I will admit i am not an expert on air combat. The AI rarely makes or uses them. The games are often over before they become impactful. Unlike Civ V, having an airforce is not that important because the AI likely wont have one or use it. Making one even as a player is a chore.
A bug i noticed, when your unit has all possible promotions, it still gains XP like it can have another, and will prompt the UI that you have an available promotion when it doesn't. Seems like an easy fix.