Aircraft intercept

zoommooz11

Warlord
Joined
Jul 28, 2013
Messages
162
In my current game, in the atomic era I am having a bit of trouble with intercept missions. My AA is working, and I can see (graphically) them intercept enemy bombers. However, I have not seen a single intercept from my fighter aircraft (set to intercept of course). It becomes a question of intercept range I guess, as my army is invading, and the fighters are quite a distance from where the bombing is occurring (haven yet seen if the intercept close to my defended cities works).

Having read around the posts, it seems that the intercept range is equal to the fighters bombing range, however, because of the CEP promotion of 'range' my fighter units have a +6 to their range. Does this increase range promotion effect intercept range, or just bombing range, because this would explain why I am yet to see fighter intercepts (the bombing combat is occurring with the extended range of my fighters {with promotions} but not within their base range (eight IIRC). Does anyone have an idea about this?

Edit. Just to add to this. Does the standard destroyer not intercept aircraft? I noticed that in CEP the intercept 40 has been removed as a starting destroyer promotion, so I am assuming unless I take the intercept 100 promotion, they cannot intercept at all??
 
I have been playing Vanilla still. (I want to run through at least a single game with all the leaders before I switch over to CEP). This also gives Thal and company a bit of time to iron out the new systems before I jump in.

However I have noticed this in Vanilla as well. What I did was take them off intecept then put them back on and they seemed to start up again. I think this is a vanilla bug of some sort where they get stuck on intercept until you manually unstick them. I have not persued it anywhere to see if anyone else has had this problem...
 
For me at least, it is now working.

1. Aircraft intercept of their base range, not promoted.

2. Destroyers in CEP cannot intercept (without some tinkering that is) as the intercept 100 promotion is only available to units with the naval_ranged tag. This leads to the somewhat weird occurrence of destroyers not having intercept, but galleons can. I changed this for my own game
 
Ahh, welcome to the world of consensus modding.:D

There was a long debate over the roles of various naval units here.
 
I'm fine with DDs not having AA functions as long as they're good for ASW, and have other options for promotions.

The galleon/frigate swap still bothers me though :)
 
I'm fine with DDs not having AA functions as long as they're good for ASW, and have other options for promotions.

The galleon/frigate swap still bothers me though :)

It is a personal preference I guess, but battleship with aa, carrier with aa, and destroyers with no aa just did not seem right. I did reduce the aa range of the destroyer down to 1, as a slight balance.
 
I felt carriers & fighters were not very useful, because our ships could intercept aircraft without the need of a fighter screen. I increased the importance of carriers by removing the automatic interception from modern ships. All ships should have access to the intercept promotion, however; the lack of that is a bug. I'll fix it for the next update. The bug happened because destroyers used to be ranged ships with access to interception.
 
What do you think about adding interception to carriers directly? This can help make them slightly valuable to the AI even if the AI doesn't have aircraft on them.
 
Currently if you build an Aircraft Carrier in a city that does not have any way to increase the number of planes carried via promotions (Barracks, Armoury etc), it is very difficult to get them buffed up.

I typically try and keep my carriers away from any fighting at all. As it should be.

Is it possible that Carriers get intercept?
Is it possible that they get xp from launching air sortes and or interception?

Either that or make 2 new Carrier units that have 3 and 4 capacity so I can get to that level by upgrading rather than promotions? It doesn't make much sense that my carriers could hold more planes due to experience in the field.

Super Carrier = 3 Cap.
Nuclear Carrier = 4 Cap.
 
Is it possible that Carriers get intercept?
Is it possible that they get xp from launching air sortes and or interception?

Yes it is possible. Just give them:
Code:
<Unit_FreePromotions>
	<Row>
		<UnitType>UNIT_CARRIER</UnitType>
		<PromotionType>PROMOTION_INTERCEPTION_II</PromotionType>
	</Row>
</Unit_FreePromotions>

As for XP from missions. I don't think so, as the carrier isn't the unit doing the mission, it is the fighters.

New carrier units is possible, in fact there are mods already of these. (Whoward has a 6 unit Super Carrier)
I'm not sure if this the desirable method though, upgrading a carrier just to get extra fighters. Why not just have the standard cargo space increased?
 
I would agree, upgrade the standard cargo space is an easy way to fix the problem.

But having early, mid and late carrier types would be cool to.

Earliest carriers hold 2 planes and can only have WWI fighters and bombers on them.
WWII versions could carry 3 fighters.
Modern versions would carry 4 jets.

Seems pretty intuitive to me.
 
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