vilemerchant
Prince
In gameplay terms airships are a solid and well balanced addition.
Well balanced because you say so are they?

Ridiculous unit that has no counter and can have a massive effect on the outcome of a war, for no good reason.
In gameplay terms airships are a solid and well balanced addition.
Wiki Article
Read that and tell me why airships are in the game. Wouldn't it have been more interesting if they had added biplanes with the same effects as airships have now, plus interception capabilities? Airships in the game are kind of silly; they're un-counterable super short-range airstrikers that can do substantial damage to units, which is just about the opposite of what they really were. It really seems like, if they wanted to do airships, the sensible thing would be to make them just scouts; no airstrike ability at all. This way you can avoid the silliness of stacks being constantly harassed by devastatingly effective airship strikes with no way to counter it. That, or just add biplanes, too, so there could be a counter to them, or let artillery intercept air units or something.
I mean, when I first saw airships were in the game I was all excited; I think dirigibles are just about the coolest things ever, but they're just not done justice in this game in my opinion.
Yeah, but if you read the wiki article you'd know that they were massively ineffective and that they could be shot down by a single machine gun.Besides which, zeppelins were intended as bombers at one point, and they're harder to shoot down than you might think, especially if they use helium.
Then "flight" needs to be separated into two techs, because getting bombers so soon after fighters and having zeppelins come so long before fighters is incredibly, incredibly ahistoric.Well, bi-planes would need flight. Flight is a significant amount of techs past physics. I think, perhaps, the 75% chance of living is a good balance.
Yeah, but if you read the wiki article you'd know that they were massively ineffective and that they could be shot down by a single machine gun.
That's nothing a sparman can't handle!Archers with flaming arrows !!If they're close enough to drop things on people's heads accurately, they're close enough to shoot!
Vilemerchant said:Well balanced because you say so are they?
Ridiculous unit that has no counter and can have a massive effect on the outcome of a war, for no good reason.
I like how sometimes my fighters intercept airships and GET DAMAGED by them. Uh, right. As if my own fighters wouldn't be setting them on fire at maximum range.
I don't like the way they move and attack like normal aircraft. Surely a Zeppelin could stay in the air indefinately, at least no less time than, say, a Tank could be away from base. Also, compared to other aircraft, they're dead slow. If they were just normal units that could move over land and sea irrespective of territory they'd be much cooler and more useful (plus you could auto-explore with them, or just leave them hovering to watch the areas you want).
I completely agree with this. They should just be one-unit movers that can move over land and sea, but have huge visibility range. And they should be able to be grouped in stacks with land or sea units. Forget the bombing stuff.
That's about it, though I wouldn't mind them having no counter if they didn't come so early before flight. They need to require another tech for propulsion. Steam Power or Combustion most likely. That's the only fix they need... and auto-recon for air units in general, of course.Come far too early, have no counter and should auto-recon!
Except they can't intercept other biplanes for some reason.