AI's Giving Up?

Octavian X

is not a pipe.
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I was playing a game where I was on the pretty darn close to eradicating the Egyptians. They had a single town left on an island. I used a transport to drop off a mech infantry north of the town, and observed a spearman in it. In a city near the town I also rebased a stealth bomber. Next turn, without paying attention to the city's garrison, I bombarded it, with the result of a citizen being killed. Looking at the city, the I saw the spearman gone. It couldn't have gone anywhere: the space where my mech inf. was was the only other square. There were some battleships in the area, and considering the mech. inf. was on a mountain, I would've seen anything leaving. I assumed that it was disbanded. Has anyone else seen this?
 
Perhaps the terrain that last city was on wasn't conducive to trade and they lacked the gold to keep the spearmen? :confused:
 
Well, they would've had the two citizens working in the sea since the infantry was on the mountain. Those tiles would've produced 4 trade total. This was the capital, and I doubt they funneled all of it to either trade or lux.
 
the AI is known to commit suicide when it cannot find a place to found its first city, so you might be on to something
 
Probably a quirk. I'd be more worried if a dozen modern armor 'suddenly' appear out of nowhere in front of my capitol. :lol:
 
I noticed something like that too... in the ancient age, i attacked the last 2 french cities with 8 swordsmen and he had a warrior in each, i had a scout on a mountain near Paris, and a warrior on a hill near Marseille... i covered all of theyre borders, there was no fog of war there... They just dissapeared...
 
I noticed a similar phenomena in one game. I had laid siege to a city, and was using artillery to reduce the population below 7 before attacking (the city had mech infantry). With the population around 12, I thought, well, two more turns with my 20+ artillery ought to do it. Lo and behold, the next turn the pop had fallen to 5! I couldn't figure it out. Perhaps starvation had taken one, a drafted conscript another, a just produced-then-disbanded settler 2 more (?). But there were still a few pop unaccounted. The first time I saw this, I thought it was a fluke. The second time, though, I just figured the AI gave up on the city.
 
One time I was in a war with the English and they had a stray worker in my territory, and although my units could not reach it it disbanded next turn.
 
Originally posted by WarlordMatt
Make no mistake, there's no such thing as a conventional nuclear weapon.

comrade,

(going astray...)
Aaah! But there is such a thing as a 'conventional nuclear weapon'. An example is a typical A-Bomb. The opposite to that would be what one would call a 'dirty bomb' an example of which is a 'radiation dispersal device' where spent nuclear rods are packaged with conventional explosives to give that added 'oomph' and give a more 'lasting' effect.

Although you could be thinking about conventional weapons as non-nuclear weapons, the word 'conventional' only means common or accepted. Read more from

http://www.defenselink.mil/news/Jun2002/n06102002_200206103.html

It's a lot cheaper and a whole lot scarier due to its stealthier package.

(now back to topic...)
 
and a lot easier to come by the radioactive material, since you need less........

also, AFAIK, some countries that produce nuclear fuels have less strict controls on Cobalt, which is the worst thing you can use for a 'dirty' bomb..... :(
 
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