I've been watching a lot of deity LPs lately and while they're very entertaining and informative they just seem a lot easier from what I've seen in my games.
I know one of the reasons they seem easier is that the players are extremely good so they get stuff faster which snowballs into getting more stuff even faster.. The thing is in most of LPs, the AI techs and upgrades units slower and makes a lot less units overall.
Some turn times for comparison:
-turn ~50: i get attacked by 15+ warriors, spearmen, archers, catapults and sometimes even a sword or two. If the attackers are celts or persians i have to rush buy more archers (them spear UUs are just too strong) so there is no money left for CB upgrades.
LPers get attacked by ~8 warriors and archers, maybe a spear, they easily push it back and take a city or two as the AI seems to stop making reinforcements.
-turn ~80 - 100: i'm usualy trying to take the 2nd cap with CBs, waiting for machinery to finish. The AI makes one pike every turn in the attacked city, I never saw that in any of LPs.
AI cities have 30+ defense, in LPs cities have less than 30.
I allways face gunpowder units shortly after turn 100. I rarely see a musket in LPs before turn 120 and when i do it's only one. In my games they make 5+
-turn 100 - 150: this is when i can do the most with xbows before AI enters industrial and starts making rifles and gatlings.
Often the AI will have way too many units to even come close to their cities. It will try to kill my units when I'm in their borders and retreat when i retreat. In Lps you see like 7-8 units getting picked off and the city falls shortly after while in my games there are 20+ units behind the city waiting for me to come closer if i dare.
If i get attacked here the AI sends a wall of muskets, knights, trebuchets and xbows. Every visible tile towards the attacking AI is occupied by his unit, no way i can kill all that even if i killed 4 units per turn becose that wall is backed up by another wall. In LCs china LP the mayans attack with 3 pikes, 2 swords a CB and a horse at turn 107.... Other LPs have similiar unit counts.
late game: the runaway will be in modern by turn 170 every time, I've even had Hiawatha reach atomic at turn 168 once. Most of AIs have great war bombers by turn 190, the runaway built 30+ planes. They get nukes, mobile sams and rocket arty by turn 210. The game often ends with SV by turn 240. LPs last till turn 270?
I do try to slow them down by making them war eachother.
I won deity only when i either had a very good start or very good AI cities i could annex (10 pop petra city at turn 90 can almost double your hammers)
So the question is why is there such a huge difference between my and LPers AIs? Could it be a combination of my DLCs , is my game somehow bugged or am i just unlucky every time?
I know one of the reasons they seem easier is that the players are extremely good so they get stuff faster which snowballs into getting more stuff even faster.. The thing is in most of LPs, the AI techs and upgrades units slower and makes a lot less units overall.
Some turn times for comparison:
-turn ~50: i get attacked by 15+ warriors, spearmen, archers, catapults and sometimes even a sword or two. If the attackers are celts or persians i have to rush buy more archers (them spear UUs are just too strong) so there is no money left for CB upgrades.
LPers get attacked by ~8 warriors and archers, maybe a spear, they easily push it back and take a city or two as the AI seems to stop making reinforcements.
-turn ~80 - 100: i'm usualy trying to take the 2nd cap with CBs, waiting for machinery to finish. The AI makes one pike every turn in the attacked city, I never saw that in any of LPs.
AI cities have 30+ defense, in LPs cities have less than 30.
I allways face gunpowder units shortly after turn 100. I rarely see a musket in LPs before turn 120 and when i do it's only one. In my games they make 5+
-turn 100 - 150: this is when i can do the most with xbows before AI enters industrial and starts making rifles and gatlings.
Often the AI will have way too many units to even come close to their cities. It will try to kill my units when I'm in their borders and retreat when i retreat. In Lps you see like 7-8 units getting picked off and the city falls shortly after while in my games there are 20+ units behind the city waiting for me to come closer if i dare.
If i get attacked here the AI sends a wall of muskets, knights, trebuchets and xbows. Every visible tile towards the attacking AI is occupied by his unit, no way i can kill all that even if i killed 4 units per turn becose that wall is backed up by another wall. In LCs china LP the mayans attack with 3 pikes, 2 swords a CB and a horse at turn 107.... Other LPs have similiar unit counts.
late game: the runaway will be in modern by turn 170 every time, I've even had Hiawatha reach atomic at turn 168 once. Most of AIs have great war bombers by turn 190, the runaway built 30+ planes. They get nukes, mobile sams and rocket arty by turn 210. The game often ends with SV by turn 240. LPs last till turn 270?
I do try to slow them down by making them war eachother.
I won deity only when i either had a very good start or very good AI cities i could annex (10 pop petra city at turn 90 can almost double your hammers)
So the question is why is there such a huge difference between my and LPers AIs? Could it be a combination of my DLCs , is my game somehow bugged or am i just unlucky every time?