Alex Costa's Culture Flavour for C2C

Alex Costa

Warlord
Joined
Dec 11, 2012
Messages
167
Hello everybody. Like the title says this will be my planned Modmod for Caveman 2 Cosmos. This will be done with the objective of adding extra flavour to the current cultures present in the original mod as well as making additions to make them have a more historical feel to it without the need of clustering the original mod. This is a work in progress.

This is to be edited as I go along.

Feel free to make all of your sugestions as you go along.

A big thank you to the C2C team for the amazing mod and for strategyonly for inspiring me to start this project.
 
For first ideas I have decided to look mostly at the Cultures themselves. Right now they are represented by buildings. I figure that is the best approach. However of all only the Neanderthal culture gives different bonus. All of the rest give a +1:culture: in the city they are built. That in my opinion doesn't give much difference flavor wise. While it's true the cultures have different requirements some of them are a little weird. I mean build Culture (England) to require Apples?:rolleyes: For starters I believe all cultures should require more than one resource.

Here is my idea feel free to disagree
Culture (Aboriginal) +2:culture: (The Aboriginals were famous for there art)

Provides 1 Aborgine
Requires Kangoroo or Wood in city vicinity (This is open for sugestions)
Requires Desert in city vicinity (open to suggestions on this one)

Culture (Ainu)
+2 :culture: +1 :food: (Ainu were very good Hunters)

Provides 1 Ainu

Requires Fur or Deer (The Ainu used to hunt a special type of Deer in his land

Culture (Aka) +1 :culture: +2 :food: (Another very strong Hunter group)

Provides 1 Aka

(Pototoes? Doesn't make any sense) Requires Elephants or Mammoths in city vicinity Represents there importance in the Ivory trade market

Requires Jungle in vicinity

Culture (American) +1 :culture: +2 :gold: + 2 :hammers: (A very strong economy)

Provides 1 American

50% faster construction of Alcatraz, Broadway, Burning Man, Carhenge, Coit Tower, Disneyland, Edison's Workshop, Einstein's Laboratory, Ellis Island , Empire State Building, Fort Knox, Hollywood, Las Vegas Strip, Madison Avenue, Mt. Rushmore, Pearl Harbour, River Rouge Complex, Rock n Roll, Route 66, Silicon Valley, SETI Program, The Alamo, The Gateway Arch, The Golden Spike, The Pentagon, The Statue of Liberty, The United Nations, Walk of Fame, Wall Street, Warhol's Factory, West Point, Willow Run, Woodstock, World Trade Center, X-Games.

50% faster construction of Center for Diseases Control, Manhattan Project.

50% faster construction of Apollo Program, Hubble Space Telescope, Human Genome Project, SDI and The Internet


Requires English Culture

Requires Democracy or Federal

Requires Civics to be Active

Requires Cow or Cotton in city vicinity

Culture (Apache) +1 :culture: +2 :food:

Provides 1 Apache

Requires Peyote or Bison in city vicinity

Requires Desert in city vicinity
 
Ah I see now what you want to do. I am glad you are making a modmod. Should help you get some practice modding.

Who knows I may even pluck some good idea from this into the Embassy mod (aka Culture Wonder mod).

Provides 1 Aka

(Pototoes? Doesn't make any sense) Requires Elephants or Mammoths in city vicinity Represents there importance in the Ivory trade market

I was actually basing it off Yams and since we don't have a yam resource potatoes were closest. Also it had to be an extremely early resource since the Pygmy Warrior comes so early in the game. I suppose Elephants would have worked at Scavenging but the Zulu already had Elephant for the African culture. I tried to keep 1 resource for each region. Also mammoths are not very African. :p
 
Ah I see now what you want to do. I am glad you are making a modmod. Should help you get some practice modding.

Who knows I may even pluck some good idea from this into the Embassy mod (aka Culture Wonder mod).



I was actually basing it off Yams and since we don't have a yam resource potatoes were closest. Also it had to be an extremely early resource since the Pygmy Warrior comes so early in the game. I suppose Elephants would have worked at Scavenging but the Zulu already had Elephant for the African culture. I tried to keep 1 resource for each region. Also mammoths are not very African. :p

I suppose I could add some resources to the game maybe but we will see. One of the options was adding more resources. The other option was adding something to represent bushmeat for the Aka I guess.
 
Here are some more

Culture (Arabian)
+1 :culture: +20%:gp: (Arabia is famous for it's Great Peoples , Note when I think of this I think of the first Caliphates not modern Arabia)

Requires (Culture Middle East)

State Religion must be present in city

+1:) +1:gold: from State Religion


Requires Camel or Sheep in City Vicinity (Arabs were Sheep herders)

Requires Desert or Oasis in city vicinity

50% faster construction of Petra, Sultan Qabos Grand Mosque, Burj-Al-Arab, House of Wisdom, The Spiral Minaret

Culture (Armenia) +2 :culture:

Requires Culture (Middle East)

Requires Grapes or Horse in city vicinity

(Any additional ideas for this one?)

Culture (Assyrian) +1:culture: +1:science: (They did progresses in Science)

Requires Culture (Middle East)

Requires Horse or Copper in city vicinity

50% Faster construction of Nimrud Palace, Library of Nineveh.

New Infantry Units receive + 1 XP

Culture (Australia)
+2:culture: (Unfortunately not much I can add here. Though if you have any suggestions Aussies shoot them up I guess)

Provides 1 Australian

Requires Culture (Oceanian) and Culture (English)

Requires Gold or Grapes in city vicinity (Representing Australian Wine)

50% faster construction of Sydney Opera House

Culture (Austrian) +3:culture: (Austria is one of the centers of European Musical Culture however if you think this is excessive?) +1:gold: (Representing the Fuggers)

Provides 1 Austrian

Requires Culture (European)

Requires Rabbit or Iron (?) in city vicinity

50% faster Construction of Congress of Vienna

(Not sure what else here any ideas are welcome)

Culture (Aztec) +1 :culture: (Here I am not sure of it's potential additional bonus)

Provides 1 Aztec

Requires Culture (American)

Requires Obsidian or Cocoa in city vicinity (Like Chocolate was apparently very appreciated by the Aztecs)

+1 :) with Slavery Civic (The Aztecs loved there Sacrifices)

50% faster construction of Sacrificial Altar

50% faster construction of Pyramid of the Magician, Pyramid of the Moon, Pyramid of the Sun, Tlaloc's Altar

That is the Cultures with an A letter. Next the B letter cultures.
 
Moving on to the B Cultures

Culture (Babylon)
+2:culture: +1:commerce: (Gave them a commerce bonus though I ain't sure what to do with Babylon)

Provides 1 Babylonian

- 5 Crime Rate in all cities (Hammurabi's Code of Laws)

50% faster construction of The Hanging Gardens, Ishtar Gate, Hammurabi Stele of Laws

50% faster construction of Courthouses (?)


Requires Flood Plains in city vicinity (Not more personally some culture will require less since they aren't much terrain they cover)

Requires Culture (Middle Eastern)

Requires Wheat or Gold (? Still in doubt if Gold or Clay both could represent Babylonia)

Culture (Bandanese) +1 :culture: +1:commerce:

Provides 1 Bandanese

Requires Culture (Oceanian)

Requires Coast

Requires Spices or (? Not sure the other good resource they had was Feathers perhaps some fish. Hydro I really would like to know what are your ideas for this culture)

Culture (Basque) +1 :culture: +1 :hammers: (The Basque Country is very mountainous)

Provides 1 Basque

Requires Culture (European)

Requires Horse or Fish in city vicinity (I guess you used Spices because of the cuisine? Anyway I choose Horses due to the presence there and Fish because well they use a lot of fish in dishes. I suppose you could also use Furs since they are foxes there but oh well. This is another culture yet unfinished by Hydro.)

Culture (Bengali)
+3 :culture: (They are kinda famous Bengali Authors, Film-Makers and Such) +1 :science: (They are also some scientists)

Provides 1 Bengalise

Requires Culture (Asian)

Requires Sulphur or Rice in City Vicinity (I guess you chose Sulphur to represent Bangladesh's Mines and due to the Unique Unit. I kept that choice and added Rice to represent the Agriculture in this area)

Requires Jungle in city vicinity

Culture (Benim) +1 :culture: (Not sure if giving them a Science bonus due to there oral Tradition or give them a bonus to commerce)

Provides 1 Benin

Requires Culture (African)

Requires Wheat (Kept Wheat because I figure it is representing Palm Oil confirm me if I am wrong Hydro) or Spices (To represent Black Pepper which the Portuguese and other Europeans got from them in trade)

Requires Jungle and Riverside in city vicinity (Southern Nigeria where this Culture had it's Kingdom based is actually Rainforest not Savanna. Savanna is in Northern Nigeria.)

Next B Cultures will be in a bit.
 
Provides 1 Basque

Requires Culture (European)

Requires Horse or Fish in city vicinity (I guess you used Spices because of the cuisine? Anyway I choose Horses due to the presence there and Fish because well they use a lot of fish in dishes. I suppose you could also use Furs since they are foxes there but oh well. This is another culture yet unfinished by Hydro.)

I was actually leaning toward Sheep however Fish, Sheep and Horses were already taken by other European cultures.

Culture (Aztec) +1 (Here I am not sure of it's potential additional bonus)

Provides 1 Aztec

Requires Culture (American)

Requires Obsidian or Cocoa in city vicinity (Like Chocolate was apparently very appreciated by the Aztecs)

Cocoa is not a bad idea. That is one of the newer resources. However with all the Obsidian Swords obsidian is a big part. I may add Cocoa if I make another Meso-American civ. Note that I have ...

- Aztec = Obsidian
- Mayan = Jade
- Olmec = Sapphire
- Toltec = Stone
- Zapotec = Gold

Maybe Olmec could be changed to Cocoa. Then again I can always add other Mezo-American civs like ...

- Huastec
- Mixtec
- Tarascan (If I did this I would move the Coyote Runner to this culture and give the Toltec a new unit)
- Tlatilco
- Tlaxcaltec
- Totonac (They would be linked Vanilla for sure.)
 
I was actually leaning toward Sheep however Fish, Sheep and Horses were already taken by other European cultures.

I don't think Furs are taken unless the Vikings have them but well I am bound to repeat some resources in the mod while going for more historical Accuracy. I will try to avoid it the best I can but it might be unavoidable.
 
I don't see the problem with repeating the resources requirement if the base culture is different.

I still think we should enhance some of the cultures with trade goods.
 
I don't see the problem with repeating the resources requirement if the base culture is different.

I still think we should enhance some of the cultures with trade goods.

Well that is my idea and also add some bonus that have to do with the culture like for example the Aztecs having a 1:) with Slavery Civic. I might do it with Buildings too but it's just some of the cultures I have no idea. Of course the end result is that some will become Uber powered like American or Chinese or even English. I will still try to avoid it.
 
I don't think Furs are taken unless the Vikings have them but well I am bound to repeat some resources in the mod while going for more historical Accuracy. I will try to avoid it the best I can but it might be unavoidable.

I gave Russians Furs. Viking got Prime Timber.

I don't see the problem with repeating the resources requirement if the base culture is different.

I still think we should enhance some of the cultures with trade goods.

Well originally I had Resource A + Resource B = Culture but then it was WAY too hard to get a culture. Thus I left it to one per region type. In my tests having more than one resource per culture ment that they were way too easy just to build every culture that requires X resource in that city. In fact I typically get like Huns, Cheyenne, Comanche and Mongols all in whatever city I have horses in.

Note that Cheyenne and Comanche both require horses and I have yet to find better resource for one of them.

Well that is my idea and also add some bonus that have to do with the culture like for example the Aztecs having a 1:) with Slavery Civic. I might do it with Buildings too but it's just some of the cultures I have no idea. Of course the end result is that some will become Uber powered like American or Chinese or even English. I will still try to avoid it.

Some cultures do have buildings. But since we already have so many buildings that adding unique ones that no other civ would use has been difficult.
 
I gave Russians Furs. Viking got Prime Timber.



Well originally I had Resource A + Resource B = Culture but then it was WAY too hard to get a culture. Thus I left it to one per region type. In my tests having more than one resource per culture ment that they were way too easy just to build every culture that requires X resource in that city. In fact I typically get like Huns, Cheyenne, Comanche and Mongols all in whatever city I have horses in.

Note that Cheyenne and Comanche both require horses and I have yet to find better resource for one of them.



Some cultures do have buildings. But since we already have so many buildings that adding unique ones that no other civ would use has been difficult.

What I meant is plan to give certain cultures bonus production on certain buildings
 
I was actually leaning toward Sheep however Fish, Sheep and Horses were already taken by other European cultures.



Cocoa is not a bad idea. That is one of the newer resources. However with all the Obsidian Swords obsidian is a big part. I may add Cocoa if I make another Meso-American civ. Note that I have ...

- Aztec = Obsidian
- Mayan = Jade
- Olmec = Sapphire
- Toltec = Stone
- Zapotec = Gold

Maybe Olmec could be changed to Cocoa. Then again I can always add other Mezo-American civs like ...

- Huastec
- Mixtec
- Tarascan (If I did this I would move the Coyote Runner to this culture and give the Toltec a new unit)
- Tlatilco
- Tlaxcaltec
- Totonac (They would be linked Vanilla for sure.)

Again as you know in this modmod I am adding the variety of having at least a potential of getting that culture with another resource and not juts link it to just one. I figured cocoa would work with the Aztecs.
 
Continuing on the next five cultures:

Culture (Berber) + 3:culture: +1:gold: (The Berbers diverse Culture a lot and are merchants)

Requires Sheep or Camels in city vicinity (They used Camels in there transportation)

Requires Desert or Dunes in city vicinity

Not sure what else. Any buildings that may have a production bonus by this Culture

Culture (Brazilian)
+ 2:culture: (Do you think Cultures could have negative bonus? Like Brazilian could have more crime or such)

Requires Culture (American) and Culture (European)

Requires Culture (Portuguese)

Requires Coffee or Prime Timber (Represents Brazilwood)

50% Faster Construction of Cristo Redentor

50% Faster Construction of Arenas (Sports buildings probably get a boost. Brazil is known for Soccer)

Culture (Burmese) (Not sure what the Burmese should have as bonus)

Requires Culture (Asian)

Requires Prime Timber or Rice in city vicinity

Requires Jungle in city vicinity

Culture (Byzantine) + 2:culture: + 1:gp:

Requires Culture (European) and Culture (Middle Eastern)

Requires Culture (Roman)

50% Faster Construction of The Hagia Sophia


Requires Iron or Horses in city vicinity
 
I am so glad you starting doing this, see its nice isn't it.

One thin of advice, if you want to get people attention more to look (place the names of the Cultures) in a different color and bold print, that way it offsets where people will look rather than the same ole same ole color.
 
I am so glad you starting doing this, see its nice isn't it.

One thin of advice, if you want to get people attention more to look (place the names of the Cultures) in a different color and bold print, that way it offsets where people will look rather than the same ole same ole color.

Fixed it right now. Anyways I should have some more ideas for cultures in a bit.
 
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