Alexander & S.P.Q.R mods

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Prince
Joined
Jun 10, 2014
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530
I found another two great mods with broken links and I can't download it but I want to keep it.

Anyone have and can share Alexander mod by Keroro and S.P.Q.R mod by The Guardian?
 
For what it's worth, I think that at least by next week, it would be within the procedures established after the closing of AtomicGamer to reupload the mod and add the link back to the thread. There was a post in February asking about the mod's availability, and register's a few days ago, and I've found no evidence of intentional removal by The Guardian (yet another poster from days of yore who's no longer around). Mods, feel free to correct me, but I think this would fall within the closed-website-and-unreachable-author re-upload guidelines.

I also have a copy that I downloaded awhile back, but I'll let Ares take the lead on this one. I don't have the Alexander mod.
 
Great!

Something came to my head today. I remember you said long time ago that you built mod which has over 3000 units? Can I ask how did you do that? You must have 100 or more units per civilization, 25 per era?
 
Oh, I've just been working on it for a very long time and adding units from time to time. I've got two friends who are still playtesting after all these years. :)
 
Thanks for the SPQR mod I received it this morning.

I can imagine that to add so many units might take some time :) but my question was more about how you did that without overloading your game, do you have more civilizations than 31?
 
Nope, that's not possible. But since my mod spans over all 4 eras and I added lots of new unit classes not present in the main game (such as skirmishers, several kinds of cavalry, diffent kinds of siege weapons, etc.), it all added up quickly. Funny thing is that armies actually work in my mod... no idea why.
 
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