[Alien] Cyborg

C.Roland

FFH Art team member
Joined
Nov 26, 2005
Messages
2,112
Location
Quebec
EDIT : Chek the post #12 for the download

A kind of alien cyborg, not beautiful, but i'm working on a better cyborg.
 

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  • alien.jpg
    alien.jpg
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Sweetness. Other than the skirt thing he looks awesome Roland. The green really stands out against the dark. :thumbsup:
 
Why dont u put the skull on the head of a navy seal or marine... with that u got a perfet cyborg,... with guns and without skirt... come on this is an easy one and it will make woodelf dance!
 
It looks similar to either a Predator or a Starcraft Zealot
 
seZereth said:
Why dont u put the skull on the head of a navy seal or marine... with that u got a perfet cyborg,... with guns and without skirt... come on this is an easy one and it will make woodelf dance!
Yeah i am working on a better one.
 
hello

I have a pink head...



y lines :
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ALIEN2</Type>
<fScale>0.48</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/alien2/IncanQuechua.nif</NIF>
<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
<SHADERNIF>Art/Units/alien2/IncanQuechua_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
 
FK2006 said:
hello

I have a pink head...



y lines :
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ALIEN2</Type>
<fScale>0.48</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/alien2/IncanQuechua.nif</NIF>
<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
<SHADERNIF>Art/Units/alien2/IncanQuechua_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
My error, i forgot tu put the head texture in the zip. I'll post it.
 
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