Lily_Lancer
Deity
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Level 3 alliances.
This is the effect of all alliance we get. Thanks for @Giskler
It seems that,
1: Trade Route bonus, interesting, but since TRs are more difficult to get in R & F, I doubt how these effects really make sense. Also, TRs to city states often have more basic yields(city state type itself adds yield to TRs), so when you decide to send them to your ally, you're already suffering some basic yield loss, making +3 actually not +3, but +2 or +1 compared with city-state routes.
Science alliance: nonsense, who cares about a single eureka every 20 turns?(About half the effect of the vanilla Seoul) Also, it is not often to be researching sth. an AI is researching or have researched, even when so, "10% of your ally's science output" is not a big deal since nobody expect AI to have good science output





Cultural alliance: The GP bonus is interesting, but depends on available trade routes from your city to your ally's city. I think this may make some sense when playing really tall. (But as we know, Civ6 do not support playing tall very much.)




About the tourism and culture bonus, if you go for CV, or whatever victory you're going for, you'll be generating much more culture than your ally. So the bonus gives you small amount but gives your ally huge bonus, making him generating much more domestic tourists.







Economic alliance: Is "Tributary" suzerain? I think the city-state bonus may be interesting, the only question is that AI will not always suzerain city states of your favor.
Military alliance: If you're going for DV just wipe out others, don't try to make alliances since currently how to capture your ally remains a problem. Or maybe there'll be a backstab mechanism? Anyway the +15% prod bonus is quite good if you manage to get it early.
It will be interesting if the free promotion stacks for multiple alliances, although not strategically useful, but funny to see every unit start with all promotions.
Religious alliance: This one is self-contradicting. If allies do not generate religious pressure on each other, how can one civ have citizens believing in the other one's religion?
After all, I think the alliance system need to be enhanced if this being the final version.Such level of bonus is certainly a joke compared with benefits from warmongers. Even "chance to wipe out a civ" worth much more than the alliance bonus.
Update: From today's Scotland livestream it seems that alliance got further nerved. The +3 TR bonus reduced to +2 , and also, the turn-per-eureka increased to 30. Also, the eureka requires to be a tech your ally researched or researching, making this actually even not 30 turns per eureka, but zero bonus.
Moderator Action: Changed thread title. Please do not troll. Also, please tell readers that your focus is fastest finish. leif
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