- Joined
- Apr 11, 2011
- Messages
- 11,902
So I am in an alliance with 5 other Civs including 3 that are enemies with each other. The modifiers that seems ot be involved (at least at Deity but most seem to be kept between difficulties apart from first impressions)
Declared Friend +9 (static)
Declared friendship with an enemy -8 (degrades, testing rate)
Ally +18 (static)
Allied with an enemy -8 (I think it degrades, testing rate)
Allied with a friend +8 (degrades)
The benefit of this alliance to me is huge now. I can see most of the board just like satellites, yes some is greyed out where none of the alliance currently have troops but this is I guess the same as sharing maps.
You need to be a declared friend before you can declare being allies
I have tested the below, I do know some did not work before the patch due to bugs
- Any declaration last 30 turns before requiring renewal
- You cannot declare war
- You automatically share open borders (even though its still a dip option)
- You can make research agreements (also as declared friends)
- You can make defensive pacts
- Your deals are more likely to be favourable
- You can upgrade in their territory
- You heal in their territory like it was yours
- You get +1 level diplomacy visibility (not stackable with spying)
- If you catch one of their spies they will promise not to do it again and seem to keep it... sometimes
- You can take their artifacts without them complaining
Just wondering of anyone has found out anything else or has anything to share with this. It seems with enough bribes and cajoling you can do this fairly often
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