neutral_leader
Chieftain
neutral_leader's Alpha Centauri II for BTS 3.17 - Public Release 1
http://www.megaupload.com/?d=H4YGPH16
WARNING: As of right now, it is imperative that your "No Movies" option be enabled in order to avoid unpleasantness.
I know there have been several attempts at porting Alpha Centauri to the Civ4 engine, and this is mine. The closest previous effort was certainly Planetfall, but I felt that it departed too radically from the original AC, and so I took it upon myself to make a more conservative port. I have made some tweaks/additions to Firaxis' release, but only where I felt it was necessary to take full advantage of the new dimensions of gameplay which the Civ4 engine made available (religion, culture, etc.).
There are still a couple areas of the game which I have not addressed. Promotions, for instance, I haven't gotten around to modding yet, and some of the balancing is very rudimentary. I would greatly appreciate feedback on any and all aspects of the mod; it is my first.
I do want to express my gratitude to the entire Planetfall team, on whose work I have based my own. I am sure they will recognize most of what I have as being adapted from them. In particular, thanks to asioasioasio and Woodelf, without whose graphics most of the screen of ACII would be blank. I have, of course, taken bits and pieces (especially graphics) from others, who may or may not have been their creators. If you see anything in my mod that is yours, and would like to be credited, please let me know.
Lastly, a wish list. The following are all items of which this mod stands in need, and which helpful volunteers might provide, listed roughly in order of priority:
custom city art for the Consciousness
sea cities
population caps requiring hab complexes/domes to remove
ideas for more closely modeling social engineering effects and starting boni
kick-ass models for secret projects
figuring out how to change the name of the mod folder without crashing it
Macht Spass, Kinder!
http://www.megaupload.com/?d=H4YGPH16
WARNING: As of right now, it is imperative that your "No Movies" option be enabled in order to avoid unpleasantness.
I know there have been several attempts at porting Alpha Centauri to the Civ4 engine, and this is mine. The closest previous effort was certainly Planetfall, but I felt that it departed too radically from the original AC, and so I took it upon myself to make a more conservative port. I have made some tweaks/additions to Firaxis' release, but only where I felt it was necessary to take full advantage of the new dimensions of gameplay which the Civ4 engine made available (religion, culture, etc.).
There are still a couple areas of the game which I have not addressed. Promotions, for instance, I haven't gotten around to modding yet, and some of the balancing is very rudimentary. I would greatly appreciate feedback on any and all aspects of the mod; it is my first.
I do want to express my gratitude to the entire Planetfall team, on whose work I have based my own. I am sure they will recognize most of what I have as being adapted from them. In particular, thanks to asioasioasio and Woodelf, without whose graphics most of the screen of ACII would be blank. I have, of course, taken bits and pieces (especially graphics) from others, who may or may not have been their creators. If you see anything in my mod that is yours, and would like to be credited, please let me know.
Lastly, a wish list. The following are all items of which this mod stands in need, and which helpful volunteers might provide, listed roughly in order of priority:
custom city art for the Consciousness
sea cities
population caps requiring hab complexes/domes to remove
ideas for more closely modeling social engineering effects and starting boni
kick-ass models for secret projects
figuring out how to change the name of the mod folder without crashing it
Macht Spass, Kinder!