Alphanumeric designations assigned to AI-controlled units

duplj

Chieftain
Joined
Jul 11, 2022
Messages
75
Location
Россия
Probably many players have noticed in the open map mode that all or almost all squads under AI control have different letter or numeric labels. Some of them coincide with orders that a person can set, such as building a mine, a road, etc. But for the most part, each such label is responsible for some behavior that the developers set for the AI when performing various actions. Unfortunately, I did not find any explanations for them. Those who know the game code well will find all this there, but it is still not easy to figure it out. If anyone knows what behavior this or that label corresponds to, write here
Spoiler :

? - no assigned order
! - assigned to Nuclear Missile when attacking
u -
U - unloading ship when near land cell
h - some abbreviation resetting the order (apparently set when unable to find nearest home city)
H - movement to nearest home city with GOTO order set
d - resets the order to perform some actions when squad (flying) receives damage exceeding some threshold
D - movement of damaged squad to nearest to your city with the GOTO order
t - searches for the nearest land cell in the view of one cell when the target unit is on the water with the unconditional GOTO order
T -
F - order to fortify if there is no other unit in the cell
a -
A -
0 - assigned if the order is not equal to 16 (what is the order number 16?)
1 -
2 - the settler seems to be searching for a suitable place to found a city
3 -
4 -
5 -
6 -
7 - moves with the GOTO order
8 -
9 - moves with the GOTO order to an allied unit within 6 cells
K -
b -
B - something with a nuclear missile, the settler joins the city up to size 10
V -
p - cleans pollutions
X - the settler builds a Fort, the barbarians search for a target, destroy improvements
m/M - build a mine
i/I - carry out irrigation
r/R - build a road
s - when the cell to be approached is within a radius of no more than two cells
S -
c -
 
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