Alphanumeric designations assigned to AI-controlled units

duplj

Chieftain
Joined
Jul 11, 2022
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Россия
Probably many players have noticed in the open map mode that all or almost all squads under AI control have different letter or numeric labels. Some of them coincide with orders that a person can set, such as building a mine, a road, etc. But for the most part, each such label is responsible for some behavior that the developers set for the AI when performing various actions. Unfortunately, I did not find any explanations for them. Those who know the game code well will find all this there, but it is still not easy to figure it out. If anyone knows what behavior this or that label corresponds to, write here
Spoiler :

? - no assigned order
! - assigned to Nuclear Missile when attacking
u - unloading ship when near land cell with conditions
U - unloading ship when near land cell
h - some abbreviation resetting the order (apparently set when unable to find nearest home city)
H - movement to nearest home city with GOTO order set (for example, bombers returning home due to expired flights)
d - resets the order to perform some actions when squad (flying) receives damage exceeding some threshold
D - movement of damaged squad to nearest to your city with the GOTO order
t - searches for the nearest land cell in the view of one cell when the target unit is on the water with the unconditional GOTO order (also assigned to the merchant for trade)
T - trader, usually displayed on ships that have a trader on board with orders to move the city
F - order to fortify if there is no other unit in the cell
a -
A - if assigned to a transport ship, then it is likely to move towards some city with military units on board
I - can be assigned to ships (transports with units), a comparison of relations between three players occurs, moves towards the city with troops on board
0 - assigned if the order is not equal to 16 (what is the order number 16?)
1 - looks like an order to move towards an enemy city to attack
2 - the settler seems to be searching for a suitable place to found a city
3 - It is usually seen on transport ships that travel between cities to fill up empty space with troops
4 - usually displayed on warships (and transports with combat units) with orders to move towards an enemy city or territory
5 - use transport ships to move troops between their cities
6 - usually exhibited by ships (military and transport), some movement along the coast or movement to other islands/continents (looks like order V)
7 - moves with the GOTO order
8 - there seems to be no such order
9 - some movement without a clear target to the adjacent cell, this type is selected until other orders appear, used by all types of troops (ground, water, air)
V - voyager, assigned to transport vessels with different conditions for movement to other islands/continents (looks like order 6)
K - looks like some kind of help (movement towards him) to another foot unit of his own or an ally not with zero attack and located at a distance of no more than 6 cells
b - boarding, for transport ships at the pier
B - something with a nuclear missile, the settler joins the city up to size 10
p - cleans pollutions (the barbarian ship is moving towards land for landing) (the partisans are looting the cell)
P - assigned to a partisan to search for a target with the roles of settler, caravan, diplomat within three cells
X - the settler builds a Fort, the barbarians search for a target, destroy improvements
m/M - build a mine for the settler
i/I - carry out irrigation for the settler
r/R - build a road for the settler
s - when the cell to be approached is within a radius of no more than two cells (the settler waits for the next year to start upgrading the cell)
S - the diplomat/spy is moving towards the city to steal technology or other actions
c - for settlers, movement between cities to build improvements; for traders, to organize a trade route between cities (caravan, freight)
 
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