Alright, I have it, ask your questions

How does the game handle non-wrapping maps?

In Civ3 and before the maps were 2D grids. You made a map in to a globe by adding x-coordinate wrapping, but in reality that only made the map in to a cylinder. All of the screenshots I have seen so far for Civ4 have had the world modeled as a sphere.

What if I wanted to make a scenario based on the British Isles? Obviously I wouldn’t want a ship to be able to sail west and end up on the eastern shore. In the old games you turned off wrapping and your ships just couldn’t go past the edge of the grid. What happens here?

I haven't been able to find this info anywhere, And I can't get my hands on a copy of the game to find out for myself. :(
 
Ok, AMerican, just go to the civpedia on the main civ4 screen and go to units and tell us the stats of whatever we ask for, ok?
 
rkyte said:
How does the game handle non-wrapping maps?

In Civ3 and before the maps were 2D grids. You made a map in to a globe by adding x-coordinate wrapping, but in reality that only made the map in to a cylinder. All of the screenshots I have seen so far for Civ4 have had the world modeled as a sphere.

What if I wanted to make a scenario based on the British Isles? Obviously I wouldn’t want a ship to be able to sail west and end up on the eastern shore. In the old games you turned off wrapping and your ships just couldn’t go past the edge of the grid. What happens here?

I haven't been able to find this info anywhere, And I can't get my hands on a copy of the game to find out for myself. :(

The sphere is just a distortion of the 2D grid to make it look pretty. The maps are all 'cylinders' if wrapped or rectangles if unwrapped, but the program now allows you to distort the map and view it as a sphere.
 
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