icantcmyeye
Peace Through Power
I've been working on civ-specific pagan temples to the god that civ worships. today, i thought i was well on my way as I exported the draft model of my "Bhall's Pyre" (for the orcs of course), and coded it into
CIV4ArtDefines_Buildings.xml
CIV4CivilizationInfo.xml
CIV4BuildingInfos.xml
I added this into ArtDefines
and this into BuildingInfos
Both at the end of the file, just before the closing bracket
</BuildingArtInfos>
...
this was the result
Could someone please tell me where it was that i screwed up so royally, and if you can see any major mistakes i've made?
CIV4ArtDefines_Buildings.xml
CIV4CivilizationInfo.xml
CIV4BuildingInfos.xml
I added this into ArtDefines
Spoiler :
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_BHALLS_PYRE</Type>
<bAnimated>0</bAnimated>
<fScale>1.10</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>art\Structures\OrkPyre.blender.nif</NIF>
<KFM/>
<Button>art/structures/orkpyre/pyreflag.dds</Button>
</BuildingArtInfo>
<Type>ART_DEF_BUILDING_BHALLS_PYRE</Type>
<bAnimated>0</bAnimated>
<fScale>1.10</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>art\Structures\OrkPyre.blender.nif</NIF>
<KFM/>
<Button>art/structures/orkpyre/pyreflag.dds</Button>
</BuildingArtInfo>
and this into BuildingInfos
Spoiler :
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClass>
<Type>BUILDING_BHALLS_PYRE</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_PAGAN_TEMPLE</Description>
<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
<Strategy></Strategy>
<Advisor>ADVISOR_CULTURE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_BHALLS_PYRE</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_MYSTICISM</PrereqTech>
<TechTypes>
</TechTypes>
<Bonus>NONE</Bonus>
<PrereqBonuses>
</PrereqBonuses>
<ProductionTraits>
<ProductionTrait>
<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
<iProductionTrait>100</iProductionTrait>
</ProductionTrait>
</ProductionTraits>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<FreeBonus2>NONE</FreeBonus2>
<FreeBonus3>NONE</FreeBonus3>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<bDiploVote>0</bDiploVote>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>1</bNeverCapture>
<bNukeImmune>0</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>100</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>25</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iAllCityDefense>0</iAllCityDefense>
<iAsset>3</iAsset>
<iPower>0</iPower>
<iSprawling>0</iSprawling>
<fVisibilityPriority>1</fVisibilityPriority>
<SeaPlotYieldChanges>
</SeaPlotYieldChanges>
<GlobalSeaPlotYieldChanges>
</GlobalSeaPlotYieldChanges>
<YieldChanges>
</YieldChanges>
<YieldModifiers>
</YieldModifiers>
<CommerceChanges>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</CommerceModifiers>
<GlobalCommerceModifiers>
</GlobalCommerceModifiers>
<SpecialistExtraCommerces>
</SpecialistExtraCommerces>
<StateReligionCommerces>
</StateReligionCommerces>
<CommerceHappinesses>
</CommerceHappinesses>
<ReligionChanges>
</ReligionChanges>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
<iSpecialistCount>1</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
<FreeSpecialistCounts>
</FreeSpecialistCounts>
<CommerceFlexibles>
</CommerceFlexibles>
<CommerceChangeOriginalOwners>
</CommerceChangeOriginalOwners>
<ConstructSound></ConstructSound>
<BonusHealthChanges>
</BonusHealthChanges>
<BonusHappinessChanges>
<BonusHappinessChange>
<BonusType>BONUS_INCENSE</BonusType>
<iHappinessChange>1</iHappinessChange>
</BonusHappinessChange>
</BonusHappinessChanges>
<BonusProductionModifiers>
</BonusProductionModifiers>
<UnitCombatFreeExperiences>
</UnitCombatFreeExperiences>
<DomainFreeExperiences>
</DomainFreeExperiences>
<DomainProductionModifiers>
</DomainProductionModifiers>
<BuildingHappinessChanges>
</BuildingHappinessChanges>
<PrereqBuildingClasses>
</PrereqBuildingClasses>
<BuildingClassNeededs>
</BuildingClassNeededs>
<SpecialistYieldChanges>
</SpecialistYieldChanges>
<BonusYieldModifiers>
</BonusYieldModifiers>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_RELIGIOUSLAW</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
</Flavors>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
<BuildingClass>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClass>
<Type>BUILDING_BHALLS_PYRE</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_PAGAN_TEMPLE</Description>
<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
<Strategy></Strategy>
<Advisor>ADVISOR_CULTURE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_BHALLS_PYRE</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_MYSTICISM</PrereqTech>
<TechTypes>
</TechTypes>
<Bonus>NONE</Bonus>
<PrereqBonuses>
</PrereqBonuses>
<ProductionTraits>
<ProductionTrait>
<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
<iProductionTrait>100</iProductionTrait>
</ProductionTrait>
</ProductionTraits>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<FreeBonus2>NONE</FreeBonus2>
<FreeBonus3>NONE</FreeBonus3>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<bDiploVote>0</bDiploVote>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>1</bNeverCapture>
<bNukeImmune>0</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>100</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>25</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iAllCityDefense>0</iAllCityDefense>
<iAsset>3</iAsset>
<iPower>0</iPower>
<iSprawling>0</iSprawling>
<fVisibilityPriority>1</fVisibilityPriority>
<SeaPlotYieldChanges>
</SeaPlotYieldChanges>
<GlobalSeaPlotYieldChanges>
</GlobalSeaPlotYieldChanges>
<YieldChanges>
</YieldChanges>
<YieldModifiers>
</YieldModifiers>
<CommerceChanges>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</CommerceModifiers>
<GlobalCommerceModifiers>
</GlobalCommerceModifiers>
<SpecialistExtraCommerces>
</SpecialistExtraCommerces>
<StateReligionCommerces>
</StateReligionCommerces>
<CommerceHappinesses>
</CommerceHappinesses>
<ReligionChanges>
</ReligionChanges>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
<iSpecialistCount>1</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
<FreeSpecialistCounts>
</FreeSpecialistCounts>
<CommerceFlexibles>
</CommerceFlexibles>
<CommerceChangeOriginalOwners>
</CommerceChangeOriginalOwners>
<ConstructSound></ConstructSound>
<BonusHealthChanges>
</BonusHealthChanges>
<BonusHappinessChanges>
<BonusHappinessChange>
<BonusType>BONUS_INCENSE</BonusType>
<iHappinessChange>1</iHappinessChange>
</BonusHappinessChange>
</BonusHappinessChanges>
<BonusProductionModifiers>
</BonusProductionModifiers>
<UnitCombatFreeExperiences>
</UnitCombatFreeExperiences>
<DomainFreeExperiences>
</DomainFreeExperiences>
<DomainProductionModifiers>
</DomainProductionModifiers>
<BuildingHappinessChanges>
</BuildingHappinessChanges>
<PrereqBuildingClasses>
</PrereqBuildingClasses>
<BuildingClassNeededs>
</BuildingClassNeededs>
<SpecialistYieldChanges>
</SpecialistYieldChanges>
<BonusYieldModifiers>
</BonusYieldModifiers>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_RELIGIOUSLAW</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
</Flavors>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
Both at the end of the file, just before the closing bracket
</BuildingArtInfos>
...
this was the result
Spoiler :


Could someone please tell me where it was that i screwed up so royally, and if you can see any major mistakes i've made?