CautiousChaos
Warlord
- Joined
- Nov 8, 2003
- Messages
- 107
Hi everyone,
I'm looking through the python and xml files. I'm trying to see if I can alter the graphical behaviors of the trees to prohibit them from swaying in the wind. I've ran some benchmarks and I get a 25% reduction in frame rate when I am over a tree area then when I am not.
Even zoomed way out (before globe view kicks in), I can see the tiny trees rendering as swaying.
If I could find a way to make those trees static, that has got to help performance. And without a big hit to the "atmosphere" of the game.
Wouldn't you agree? Any insight would be appreciated. I just don't know if this behavior is a "core" thing or if it could be modded.
-cc
I'm looking through the python and xml files. I'm trying to see if I can alter the graphical behaviors of the trees to prohibit them from swaying in the wind. I've ran some benchmarks and I get a 25% reduction in frame rate when I am over a tree area then when I am not.
Even zoomed way out (before globe view kicks in), I can see the tiny trees rendering as swaying.
If I could find a way to make those trees static, that has got to help performance. And without a big hit to the "atmosphere" of the game.
Wouldn't you agree? Any insight would be appreciated. I just don't know if this behavior is a "core" thing or if it could be modded.
-cc