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Alternate tech paths

Discussion in 'Civ4 - General Discussions' started by whitelaughter, Mar 29, 2017.

  1. whitelaughter

    whitelaughter Warlord

    Joined:
    Oct 21, 2008
    Messages:
    269
    Location:
    Canberra, Australia
    That there is effectively only one tech path gets dull, and limits the usefulness of telling vassal states what to research. But given Future Tech can be researched repeatedly, why not have other techs that can be repeatedly researched further down the ladder? It'd also be useful for civs that didn't want to research a tech that would render buildings/wonders useless.
    Frex:
    Steam Punk Tech prereq: Railroad Gives: +1 rail movement, +1 Airship range. First to discover: +1 Airship Strength

    Chivalric Lore prereq: Guilds Gives: Stables +1 :culture:. First to discover: Mounted units get +1 xp

    [Religion] Tech prereq: Music, a State Religion Gives: [:religion:] Monasteries additional 5% :science:, and 5%:culture: while the State religion. First to discover: one of your cities gains the state religion

    Animal Breeding Tech prereq: Animal Husbandry, one pasture Gives: Pastures take -1 turn to build First to discover: Gain an animal resource to a random legal square in a bordering one of your cities

    Despotic Tech prereq: Slavery Gives: +1 :hammers: when whipping. First to discover: A Scout unit gains 'slaver' promotion, allowing it to attack defenceless units such as workers.
     
  2. Pangaea

    Pangaea Rock N Roller

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    Sep 17, 2010
    Messages:
    5,965
    Like with Future Tech, Agriculture #2: Farms +1 :food:. Agriculture #3...

    :D
     
  3. whitelaughter

    whitelaughter Warlord

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    Location:
    Canberra, Australia
    Resulting in a single square producing more :food: than an entire fat x eventually - obviously, something to avoid. No, my hope was to be able to reflect the possibilities of a society that went down a different path, not to break the game!
     
  4. elmurcis

    elmurcis Emperor

    Joined:
    Feb 16, 2011
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    1,136
    Location:
    Latvia
    Hmmm.... what about 1 farm of your choise in empire? :D For 2nd farm would need 2 times Agriculture, for 3rd farm 3 and so on... Like GP Golden Ages so at some point extra tech would be no more cost-effective if there is something else to do :D
     
  5. whitelaughter

    whitelaughter Warlord

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    Oct 21, 2008
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    Location:
    Canberra, Australia
    oh, good thinking with Golden Ages!
     
  6. Pangaea

    Pangaea Rock N Roller

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    5,965
    Aye, it was a joke obviously. For breaking the game, we have corporations.
     
  7. Robo-Star

    Robo-Star Prince

    Joined:
    Jan 12, 2008
    Messages:
    536
    Hagiography
    600 :science: - Requires Theology
    +1 :culture: per super specialist
     
    Last edited: Mar 31, 2017

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