Alternative way of playing?

lolohoho

Chieftain
Joined
Jan 29, 2012
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1
Rather than 4 type of victory. What are some other alternative way of playing Civ 5?
I tried with Spanish settle(only, except capital) by all natural wonder.
American on America map and build a railroad across the map. (have to within the boarder, so culture bombing a way through)
 
I like that idea, especially the America one. You could simulate the colonization of America by starting East Coast and develop your cities more or less accurately east through west, all the wile creating a network of railroads. You could also make a point out of building the wonders in their appropriate cities (i.e. America only or as a general idea).

The issue is that you probably need to downgrade your difficulty level or turn off the vitory conditions (and leave only domination, for example), so the AI won't spoil your "sandbox". I think balancing the AI difficulty will make or break this experiment. If you can simply build to your heart's content with no challenge, you'll get bored easily. But if the AI is too strong, you might get beat to wonders or invaded and your pretty colonization gets screwed (the Statue of Liberty has been build in a land far away :mad:).
 
Yes, I've played with Spain where I set my victory condition as having all the natural wonders in my territory. Did it on continents, too, so could use conquistadors to settle cities. Quite fun.

Have you tried a culture victory without building any other military than your original warrior?
 
I once tried to get my capital over 100 population as my victory condition. I only played on prince so that I would have a chance preventing the AI from winning. It took me ages to do it, and I had to capture about half of the AIs capitals to avoid them winning a culture / science victory (time victory was turned off).
 
I haven't tried different victory conditions, but one thing I have tried that is fun, and
sometimes frustrating, is playing a game where you must always make your decisions
based on what your advisers want. E.G. when it come time to build something, or research a new tech , or purchase something you must chose what the majority of
your advisers want. If all 4 of them want different things then you can choose any one of them. It pretty much means you play with the same intelligence as the A.I. see how
long you can survive, or if you can achieve any form of victory. A good way to make the game a bit random.
 
I've tried to settle every city at a minimum distance away from the others before. This is fun because it ends up being a bit of a puzzle in some areas when trying to figure out how to get as many cities as possible in as little space. Its good practice for managing the wide play style as well.
 
I haven't tried different victory conditions, but one thing I have tried that is fun, and
sometimes frustrating, is playing a game where you must always make your decisions
based on what your advisers want.

Ha, I always wanted to do this, but haven't come around to it yet. I wonder how doable this is on Immortal, for example. I guess you could expand this to always settle where the AI proposes you (city icon) and always build the tile improvement proposed. The last one is a bit iffy, as the AI switches suggestions around based on current state of the game. So if you are in a golden age, he will favor trade posts over farms (which shows the limited amount of forward thinking), so I guess you'd need to balance this a bit.

Fun idea, I'll have a go at it tonight.
 
I sometimes do a highland game with Inca. Make sure to put the mountainpattern on ranges so you get blocked off areas. Then I put twice the amount of civs on the map and increase the difficulty to diety (I usually play king). On Marathon, my objective is to get as far on the tech tree as I can without being wiped out.

It's alot of fun, you usually end up in these closes off valleys with great spots for Inca cities. If you plan it right you are able to create the perfect defensive set-up. But if you make a mistake you sometimes have to abandon an entire valley.
 
Rather than 4 type of victory. What are some other alternative way of playing Civ 5?
I tried with Spanish settle(only, except capital) by all natural wonder.
American on America map and build a railroad across the map. (have to within the boarder, so culture bombing a way through)

I am exploring different ways of playing civ 5 in my let's play videos. I already tried three different themes: City Trader, Siamese Twins and Split Empire.

Basically, these variants add one or more objectives in your play, thus making the game harder.
 
Ha, I always wanted to do this, but haven't come around to it yet. I wonder how doable this is on Immortal, for example. I guess you could expand this to always settle where the AI proposes you (city icon) and always build the tile improvement proposed. The last one is a bit iffy, as the AI switches suggestions around based on current state of the game. So if you are in a golden age, he will favor trade posts over farms (which shows the limited amount of forward thinking), so I guess you'd need to balance this a bit.

Fun idea, I'll have a go at it tonight.

The only way I have found it doable is to not settle where the adviser says, and I also ignore which tile improvements are recommended, and I micromanage my citizens for which tiles I work, and which specialist slots I fill. Maybe I'll try it the other way tonight myself. It really does make you have to constantly change plans, and be very careful with the units you do have. In one game where I played this way, my military units where way below other civ's, and my advisers kept wanting me to build workers.
I have only played this way as high as King level, you are very brave to try it on immortal, good luck, and have fun.
 
I haven't tried different victory conditions, but one thing I have tried that is fun, and
sometimes frustrating, is playing a game where you must always make your decisions
based on what your advisers want. E.G. when it come time to build something, or research a new tech , or purchase something you must chose what the majority of
your advisers want. If all 4 of them want different things then you can choose any one of them. It pretty much means you play with the same intelligence as the A.I. see how
long you can survive, or if you can achieve any form of victory. A good way to make the game a bit random.

It would be fun to try this on deity or immortal and indeed do absolutely everything like the advisers say. I doubt that the game would last for a too long time.

Maybe I shall try this one after I finish my current game. I would go for deity and build all the improvements and buildings/units that the advisors recommend. I'd also research techs in the order that they suggest. Then I could follow the screen in game which has the advisor's tips collected on it.

I bet that this experiment would end up me having a huge army with not enough money to pay the upkeep costs.
 
It would be fun to try this on deity or immortal and indeed do absolutely everything like the advisers say. I doubt that the game would last for a too long time.

:lol: It'll be interesting to see how many turns you'll make it before defeat. Remember to only work and settle on recommended tiles!

Remember that the AI always plays on Chieftain, just to give you an idea of just how bad their decision-making is in this game.
 
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