/ALTROOT parameter for scenarios ???

karembeu

Chieftain
Joined
Aug 27, 2006
Messages
22
I have the altroot command working, changing the default location for save files, but I noticed that when I choose a scenario, it almost 'restarts' the game under a new version, and the altroot command is NOT enforced.

Any ideas how to have scenarios start with thg altroot as well, or is the a PEBKAC* scenario?


* Problem Exists Between Keyboard and Chair


~ karembeu
 
Hmm. Only thing I can think of is creating a new shortcut for the mod and preventing it from loading in game - or loading it through the .ini file. Neither really a very good solution.

I used to have the opposite problem with it where I defined a modpath in my shortcut - when I tried to load a different mod it read the tag again and ran the first mod.
 
thanks for the reply apple.

I haven't gone through the XML files yet, I guess the launch code might be in there, so I can add the /ALTROOT to it there.
 
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