Am I doing something wrong?

Tamed

Warlord
Joined
Sep 11, 2009
Messages
277
I know the tech is slowed down in this game, but is it seriously meant to take 63 turns for archery? I feel like the beginning of the game is soooooooo slow compared to Civ. Just to learn how to make cottages it's 45 turns. I'm on turn 169 and I've only researched like 4 things so far. :blush:

Edit: Nothing to even do.. I have like 20 warriors in all three of my cities. It just feels so punishing at the beginning, even when building a city on dye with a financial leader.

Edit2: And why does the game keep going out of sync online? Everyone is on the same patch and has good internet.
 
I did suggest you play on patch G instead of J!

Remember that your starting settler has bonus movement so you should nearly always be able to settle beside a river.

What is your exact tech order and difficulty level, game speed?

I usually go Agriculture/Calendar or Crafting depending on resources/Ancient Chants/Education
 
I don't have a tech order. I settle my city near two dye, two green hills, a river, a wine, and a cow. Immediately it wants me to wait like 35 turns just to learn agriculture. It just seems a bit absurd. I am playing Warlord/Normal speed currently. It's not my problem either, all three of my friends seem to have the issue as well. The best one of us, 150 turns in, was only getting like 35 tech per turn. By this time in Civ, we'd be getting 250 or so easily, with the techs not taking nearly as much to learn.

I mean, I read the mod info, I understand they want to give you a chance to use your new toys, but is early game really just training 20 warriors in every city due to lack of anything else to do? That's all I really want to know, thanks.

Also, I think we couldn't find patch G, even using our Google-Fu. Patch J seems to work fine, it's just little things knock people out of sync, just like Mechs knock people out of sync in nextwar. Maybe FfF was intended to be singleplayer?
 
Several funny things here.

Agriculture should not be taking 35 turns at Normal/Warlord. 20ish would be about right. If you're researching Agriculture as your first research, getting about 10beakers/turn and it takes 35 turns then something is badly wrong.

Just sounds like you aren't researching Education fast enough or building enough Cottages.Rough guide: A Financial civ at turn 200 should be pulling about 150-250 bakers/turn depending on their start.

Patch G is likely to be a bit hidden. I'll look around. I think you'll get less OOS in patch J if you have no AI players (so you'll need to tick Compact Enforce game option at start).
 
Are you playing on a team? Not sure but I think tech costs are increased if you play on a team (of two or more civs) with another player.
 
No team, and I guess you just have to go for education straight away? I guess I'll give that a shot next time, because my civ is absolutely pathetic. Up to now, it's just 3 cities filled with 10-15 warriors each because I can't make anything else.

Thanks for the tips guys, and thanks for the link to that older patch. Is patch J notorious for going out of sync? Even when people rejoined, it stayed out of sync. It seemed unfixable.
 
Patch J has a bunch of stuff related to AI going on in it.

Theres still the big mystery of why Agriculture is taking so long to research. 35 turns for agriculture should be nearly impossible.

Monkeyfinger, should players who go OOS be rejoining the game or should the game be rehosted?
 
35 turns is exactly how long it takes to research Agriculture, with your one population working a 1 :commerce: tile, on Marathon speed. Are you sure you have selected Normal speed?
 
Maybe we did set the game speed wrong. I can't check right now, but everything sure is slow. I think 10-15 turns for a tech feels about ideal, not 40-60 for the bigger ones. Are you supposed to skip the essential techs in this mod for other things? It feels like I'm only meant to learn how to make cottages, but never mines, etc.
 
Are you supposed to skip the essential techs in this mod for other things? It feels like I'm only meant to learn how to make cottages, but never mines, etc.
Eventually you'll get all the "essential" techs, but you definitely need to set priorities. Research takes a long time in the early stages of the game, and so you need to look at your situation and plan a research path that will speed future research while advancing your goals. If you have access to several high commerce resources which require Mining then Mining should be a priority. If you have several Calendar resources but no Mining resources then Calendar should be a priority and Mining left for later.

If you always research Agriculture and Calendar first then you will usually be in a good position as far as city growth is concerned (thanks to Agrarian farms), but in some positions it may be more advantageous to research Mining first (such as when several mineral resources are available) or vital to research Education to start working on cottages (such as when no high-commerce tiles are available).

In the long term, research isn't really all that slow. There are fewer techs needed in FfH2 than in BtS, and I find that after about 1/2 of the way through the turn limit I (and the post-H AI for that matter) have researched most of the techs. If you focus on your primary strategy (melee, archers, mounted, arcane, divine) then you'll have strong units fairly quickly, and can then pick up techs in other areas.
 
Thanks for all the tips guys. Unfortunately, I am giving up on this mod. Even on patch "G", there seems to be endless out of sync errors. Like, once an hour we have to rehost due to OOS. It ruins the game, and there's honestly no point playing something like this. What a shame. :(
 
Thanks for all the tips guys. Unfortunately, I am giving up on this mod. Even on patch "G", there seems to be endless out of sync errors. Like, once an hour we have to rehost due to OOS. It ruins the game, and there's honestly no point playing something like this. What a shame. :(

Shouldn't really be happening with Patch G. Someones not done a clean reinstall I suspect.
 
I have a very similar problem. I've started about 10 games in FFH2 (on monarch), each time with Doviello, and after I build my 2nd or 3rd city and start pumping out the beastmen my economy shuts down and research becomes impossible, although the computer civs seem to have no such problems. The game I'm playing now, my neighboring civs have giant stacks of equivalent units, equal cities, and produce 500% the gold I do. I'm a civ veteran but I cannot figure this mod out.

By turn 191 the leading civ has 10 more technologies than me!?
 
The AI is now much better at managing its economy, but the advantages the AI is given to offset its previous economic troubles (unit production and unit support discounts, to name two examples) have not been rescaled to adjust for that iimprovement. It is very unlikely that you will be able to keep up with the AIs' tech pace while also fielding an army of the same size. It is still possible to win games at higher difficulties, but victory comes from superior unit management and superior combat tactics (for example). If you are new to FfH2, and still learning to play the mod, then you should definitely play at a lower difficulty until you are able to manage an economy as well as does the AI.
 
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