Am I don't something wrong? Can't get furs!

shtinkypuppie

Chieftain
Joined
Jul 20, 2006
Messages
2
Hello,

I am playing the "World map -18 civs" map readily available online. I have control over all of the new world, thus having access to all the furs in Canada. I've developed at least 4 of the sources of furs with camps and railroads. For some reason, though, they don't seem to get to my cities - even those cities with furs in their radius do not show furs in their resources menu. Additionally, I am allowed to import furs from other players, as though I don't have any. I have tried pillaging some of my own camps and rebuilding them, to no avail. Is this a game bug, or am I just an idiot?

TIA!
Eric
 
Well, I'm pretty sure it would be a bug, but make sure you have these things in place before screaming foul.

1) You have the improvement on a resource
2) It is connected to your network using a transportation method you have the tech to use.

If those two things are in place, then there's a problem.
 
You have railroads :hmm: ... do you have Plastics? Plastics obsoletes Fur.

EDIT: Ah, I see that you can get it from your opponents. Do you have a coastal city in the New World?
 
Make sure the resource is connected to a network that connects to your capital.
 
Hahaha, I'm bright. I do have plastics, thanks for pointing that out.

Kind of sloppy that I could import furs despite them being obselete. This game is just not as tight as Civ3.
 
Heh, you're 100% correct, I just tested it. You still get the bonus :) for it too. :hmm: ... don't know if it's a bug or standard functionality. I can trade Aluminum to Civs without Industrialism, so perhaps it just works in the other direction as well.
 
ChrTh said:
Heh, you're 100% correct, I just tested it. You still get the bonus :) for it too.

I knew it's possible to import a resource that has become obsolete for you, but are you sure that if you get it this way you also get the bonus again?

To clarify: You have furs, you discover Plastics, you lose the effect from your furs, but if you import furs from some other civ, you get the effect again?
 
Mesousa said:
I knew it's possible to import a resource that has become obsolete for you, but are you sure that if you get it this way you also get the bonus again?

To clarify: You have furs, you discover Plastics, you lose the effect from your furs, but if you import furs from some other civ, you get the effect again?

Yes. Furs show up again in your city screen with the :)
 
ChrTh said:
Yes. Furs show up again in your city screen with the :)

Now THAT's a huge design flaw, IMHO. If fur is obsolete for you, then you shouldnt be able to get +1:) from them, no matter the source.

The analogy about trading resources another civ hasnt discoreved yet is very nice, but i dont think its the way things should work. If a civ hasnt discovered indrustrialismt, for example, it means that they cant find and "produce" it. But if another, more advanced civ can, than it can sell the "already manufactured, industrialized" resource. Even in real life, spices bring hapiness for countries that cant produce it. Most countries cant extract Uranium (even if its one the most common things on any soil), but anyone can buy and use it.

But it shouldnt work the other way. A resource gets obsolete because your civ has no use for it anymore. This is true even in real life too: you barely see the need of fur and ivory in modern industry. So buying from underdeveloped civs should not bring you any benefit.

Imho, all you should be able to do with an obsolete resource is to seel it to other civs, for profit or maybe other resources.

migthegreek said:
I don't think it needs to be connected to your capital.

Its needs if you want it to be avaliable to your whole empire, and for trading. If its only connected to, say, 2 cities that are unconnected from your capital, it will only be avaliable to those 2 cities. You can quickly check if a city is connected to capital by checking the "3 yellow arrows in a triagle" icon on citiy's bar.
 
@MestreLion, I disagree. The reason Fur becomes obsolete in the game is because with Plastics you are able to manufacture clothing that can keep you warm without killing cute furry animals. The :) from Fur before Plastics is because it's a Necessity, not a Luxury. The potential :) from Fur after Plastics, just like in real life, is because it's a luxury. It's just no longer cost-effective to manufacture it at home.
 
ChrTh said:
@MestreLion, I disagree. The reason Fur becomes obsolete in the game is because with Plastics you are able to manufacture clothing that can keep you warm without killing cute furry animals. The :) from Fur before Plastics is because it's a Necessity, not a Luxury. The potential :) from Fur after Plastics, just like in real life, is because it's a luxury. It's just no longer cost-effective to manufacture it at home.

I agree when you say fur is a necessity before, and a luxury afterwards. But then, i think you should at least have the chance to make it at home, not being forced to import it. If you have it already, its not cost-effective to buy it from someone else just to have the :)

Anyway... this is getting a bit off-topic :)
 
ChrTh said:
Heh, you're 100% correct, I just tested it. You still get the bonus :) for it too. :hmm: ... don't know if it's a bug or standard functionality. I can trade Aluminum to Civs without Industrialism, so perhaps it just works in the other direction as well.
its like trading a pencil with no graphite for one with graphite
(in english it means the thing they are getting is pointless because they cant useit)
 
I can't check it myself this weekend, maybe someone here knows... if there's an AI civ that just like me has access to furs and has also discovered Plastics too, can I make a furs for furs trade with them, or will they refuse since they think they already have it / won't get an effect from it?
 
Why would furs go obsolete with plastics, I see lots of happy women with fur coats, and plastics have been around for several decades.

I guess the assumption is that you can now make synthetic furs and the demand is reduced.

There is still a large fur industry in several countries to this day, in fact they are more efficient as the farm the fur rather than trap in a lot of cases.
 
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