NerdChieftain
Chieftain
- Joined
- Oct 20, 2010
- Messages
- 12
So, I decided to try an ambitious little project... redesigning the Tech Tree.
There are some good mods out there to steal/borrow/learn from... AHEM.
So everything is going swell. I type up a frenzy... and yeah my MOD is ready to load. I find that all my new techs in the game have the TXT_KEY_TECH_{TECHNAME}_{ITEM} text for the values of the tech title, etc, instead of the strings they refer to.
I swear I copied the other mods as best I could...
It occurs to me that if the new Techs were loaded before the TXT_KEY were defined, the system might assume the TXT_KEY... is the intended text and then never load the value. But how would I accommodate for that in actions? Ironically, the project file is not included when I download someone else's mod... at least I can't find it.
Hopelessly Stuck,
NerdChieftain
There are some good mods out there to steal/borrow/learn from... AHEM.
So everything is going swell. I type up a frenzy... and yeah my MOD is ready to load. I find that all my new techs in the game have the TXT_KEY_TECH_{TECHNAME}_{ITEM} text for the values of the tech title, etc, instead of the strings they refer to.
I swear I copied the other mods as best I could...

It occurs to me that if the new Techs were loaded before the TXT_KEY were defined, the system might assume the TXT_KEY... is the intended text and then never load the value. But how would I accommodate for that in actions? Ironically, the project file is not included when I download someone else's mod... at least I can't find it.
Hopelessly Stuck,
NerdChieftain