Amazing AI battles

digitCruncher

Emperor
Joined
Oct 28, 2007
Messages
1,012
I have been playing this for only a short time, but I have to say... the AI in this mod is SCARY!

I play with no ranged bombardment (ESPECIALLY no naval ranged bombardment), revolutions, but no culture from combat, and no automatic defence, and a couple of other settings designed to make warring much harder.

And wow. After I fixed the AI Siege workshop bug (adding 150 AI weight to Siege Workshops, and 250 AI weight to Foundries), the AI is a nasty beast

Case in point: I am warring against Egypt, who only owns 4 cities, and has a strength ratio of only 50%. My plan is simple: From the south, raze a city which is one tile off being in my plans, move to thier capital, capture it, take out the southern city, and then offer peace, leaving them with only one city in a cold island next to that Spartan Greek Leader, leaving me with the entire continent. The entire plan should go without a hitch, and be over in 15 turns, or less!

The first city is razed perfectly fine, but an Egyptian counter-attack heads towards Memphis! I expect them to charge into Memphis, across the river, and into it's 110% defence, which would be funny. The army is reasonably small, 8 catapults, and around 18 regular units. I have an army about 50% larger than them heading for thier capital.

They don't attack across the river, instead, they cross the river, and set up a base camp south of Memphis on hills. This gives me time to move some more defenders into position, and re-fortify my macemen. I now have 4 macemen, 3 mounted infantry (counter against thier crossbows), and 1 longbow, on a 110% cultural defence holy city with shrine.

For the next two turns I am practically laughing at the pathetic attempts to attack Memphis... each turn I lose around 12% defence bonus. By the time they would get to 0%, I would have captured thier capital, and returned to kill them, as well as building a defence force larger than thier attack force. I end turn, expecting another *KAPOW* sound which signifies another seige attack. I don't... instead I get a tiny *Ka-chhink* spy noise. And then my jaw drops...

My city had 92% defence. Had, being the operative word. Now... I get the message 'The city governer of Memphis has been assassinated'... they used the 'cause unrest' mission! I have no cultural defences, and Memphis is under heavy siege. The catapults rip through my tiny undefended defence force, and the Egyptians take Memphis. With only 4 seige causalties.

I was stunned... the regular AI would almost certainly have lost most (around half) of thier troops ... if they managed to capture it at all!! They would NEVER use a spy mission, and never use that particular mission at exactly the right moment! I had to move my entire military force back to Memphis, recapture the city, wait and heal, and then move BACK towards thier capital! They had half my strength, and yet they managed to delay thier death by around 10 turns!!

I don't want to fight an AI with an equal strength ratio to me, after that show of skill! But I had the last laugh ... bribing the Greeks to capture (and raze) the Egyptian city near them :D
 
I always always always garrison a spy in my cities in addition to whatever troops I have to prevent such nasty occurences. Better luck next game. :)
 
That is great story. BTW, what difficulty were you playing?

For one game, I had an AI civ (Dido (modded to have the traits be Agricultural and Philosophical), Carthage) take over as much of the world as I did. I found out that those two traits together are as overpowered as Industrious and Philosophical. Agricultural means larger cities, which allows more specialists, and Philosophical causes that many more GP.
 
Prince. And even then, I am not that great at prince (my semi-isolated start saved my previous game by the sounds of it) I blame it on around 3~6 months of no civving... I am rusty ATM :P

I don't have the save ATM (I remembered that I forgot to remove the encyclopedia and internet projects, which broke the save), but I played as Dido.

Typical for me to be the noob mistake person and run a cottage economy however >.> (I switch to SE once I come close to the Transhuman era and/or get either Sids Sushi or Cereal Mills normally, and build the respective factories)

*Builds spies in the next game*
 
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