chillbaka1
Chieftain
- Joined
- Nov 13, 2016
- Messages
- 46
I really like what they've done with the eureka system, it really adds another layer of strategy and makes playing on harder difficulties more fun. After playing a couple of games (about 100 hours) I got started on an idea and have been thinking about it in the last couple of days. Im not even sure its possible to mod in, but it would be an epic expansion.
In the descriptions of eureka moments, it says something along the lines of "your people have been working on x, which gave them an idea for y." A great mechanic in that mimics the way things get invented in real life and adds some depth to the game, but not an extraordinary one. Its great your first couple games and it was immersive but it eventually becomes just another generic strategy path.
First of all, the tech and civics trees need to be completely redone, at least up until the medieval period. I'm not sure exactly what the paths would be but it might be something like sailing, construction, food, weaponry, economy, faith, government, social issues, and possibly more. These can be mixed and matched but are influenced by your surroundings and what you do, similar to the current eureka mechanic but also very different. Instead of doing meaningless tasks to get a sudden 50% boost it should be much more gradual, accumulation of bonus percentage or points, similar to great people points. It would really mimic actual history and be much more immersive.
Here's a historical example, followed by how I see it playing out in civ. Viking villages in history were almost all on the coast, they relied on the sea for everything, which prompted them to advance in that area. They built ships that wouldn't be rivaled in their ocean crossing abilities combined with their shallow draft to travel up river for centuries. They were the first to discover the new world due to their navigation skills, and established complex trade routes across a significant part of the globe. But they are not known for their civil engineering abilities like the romans, or their writings and government like greece, ect. Now here's how that would play out in civ. You found your first 2-3 cities on the coast, get most of your food from fish, do your exploring by sea, and trade by sea. Your research efforts are going to go mostly all too the sailing category, while having almost none in the category of mining/farming or construction. After some time, your fishermen figure out that using nets is much more efficient than fishing rods, so you now get +1 food from coastal tiles. Your shipbuilders have built so many ships that they now know how to make them more efficiently, -30% production of ships.
Its obviously not a completely developed idea, but id like to know what you guys think.
In the descriptions of eureka moments, it says something along the lines of "your people have been working on x, which gave them an idea for y." A great mechanic in that mimics the way things get invented in real life and adds some depth to the game, but not an extraordinary one. Its great your first couple games and it was immersive but it eventually becomes just another generic strategy path.
First of all, the tech and civics trees need to be completely redone, at least up until the medieval period. I'm not sure exactly what the paths would be but it might be something like sailing, construction, food, weaponry, economy, faith, government, social issues, and possibly more. These can be mixed and matched but are influenced by your surroundings and what you do, similar to the current eureka mechanic but also very different. Instead of doing meaningless tasks to get a sudden 50% boost it should be much more gradual, accumulation of bonus percentage or points, similar to great people points. It would really mimic actual history and be much more immersive.
Here's a historical example, followed by how I see it playing out in civ. Viking villages in history were almost all on the coast, they relied on the sea for everything, which prompted them to advance in that area. They built ships that wouldn't be rivaled in their ocean crossing abilities combined with their shallow draft to travel up river for centuries. They were the first to discover the new world due to their navigation skills, and established complex trade routes across a significant part of the globe. But they are not known for their civil engineering abilities like the romans, or their writings and government like greece, ect. Now here's how that would play out in civ. You found your first 2-3 cities on the coast, get most of your food from fish, do your exploring by sea, and trade by sea. Your research efforts are going to go mostly all too the sailing category, while having almost none in the category of mining/farming or construction. After some time, your fishermen figure out that using nets is much more efficient than fishing rods, so you now get +1 food from coastal tiles. Your shipbuilders have built so many ships that they now know how to make them more efficiently, -30% production of ships.
Its obviously not a completely developed idea, but id like to know what you guys think.