KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Well for a good comparison you ignore all of the civics+tech boosts (which appear mid game (which the scientist analysis does)
Now the Cottage analysis for this would be fairly similar in the sense that the population growth rate is the same (about 2 extra food at all times, in this case exactly 2 extra food)
ACTUALLY that is a major error:3 food/turn to pop 2 and then 1 food/turn to pop 3 is NOT an average of 2 food/turn
Imagine going 60 miles at 30 miles an hour for the first 30 miles of the trip and then 10 mi/hr for the second 30 miles. The trip will take you 4 hours, an average of 15 miles/hr not 20 (you can't average speeds by distance only by time)
so going from pop 1 to 2 takes ~7 turns, 2 to 3 takes ~24 turns
so a total of 31 turns to get 46 food ie ~1.5 food /turn (so you either need to change the rate of growth or change the population allocation so that the food/turn is 3,4,2,4,2,4,2,4,2, etc. rather than 3,1,3,1,3,1,3,1, etc.)
Now the Cottage analysis for this would be fairly similar in the sense that the population growth rate is the same (about 2 extra food at all times, in this case exactly 2 extra food)
ACTUALLY that is a major error:3 food/turn to pop 2 and then 1 food/turn to pop 3 is NOT an average of 2 food/turn
Imagine going 60 miles at 30 miles an hour for the first 30 miles of the trip and then 10 mi/hr for the second 30 miles. The trip will take you 4 hours, an average of 15 miles/hr not 20 (you can't average speeds by distance only by time)
so going from pop 1 to 2 takes ~7 turns, 2 to 3 takes ~24 turns
so a total of 31 turns to get 46 food ie ~1.5 food /turn (so you either need to change the rate of growth or change the population allocation so that the food/turn is 3,4,2,4,2,4,2,4,2, etc. rather than 3,1,3,1,3,1,3,1, etc.)