Anno Domini II (Gods and Kings version) initial thread

Rob (R8XFT)

Ancient Briton
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Hi everyone; some of you may have already played Anno Domini. I created the mod partly for the community, partly as a mod I might enjoy playing myself and partly for the enjoyment of actually creating a mod.

Gods and Kings comes out in a couple of months and I would like to spend some time in the second half of the year creating Anno Domini II, which would be a version that incorporates some of the new stuff coming with the expansion. It will require all the DLC plus, of course, the expansion itself to play - I realise that will not suit everyone, but I feel that I would like to include as much as I possibly can to make it as good a mod as I am able. The website in the signature below would also be updated to become a "proper" Civ 5 Anno Domini II website.

There are some questions I have, as I'm still considering the scope and direction for the revised version of the mod. I would be delighted if there's anyone out there interested enough to respond.

01. The scope of the original mod was the "old world" up to circa 400 AD. Should that be changed for the new version?

02. Should the Firaxis animated leaders be used wherever possible?

03. Did you like the style of the artwork in Anno Domini II with the person at the left of the picture, or would you prefer a more centralised portrait to match the animated leaders?

04. Were there any civilizations in the "old world" that were "missing" in your opinion in the original version of the mod?

05. In Gods and Kings, there will be the Austrians with a unique ability to be able to absorb city states into their civilization; which Anno Domini civ would that ability best sit with - and how should the other vanilla Civ 5 unique abilities which involve city states be dished out to ancient world civs?

This thread is intended as an initial discussion about the possibilities of the mod prior to the Gods and Kings release. Incidentally, I am now settled in my new home (which is a fantastic bungalow and very, very quiet), so there will be plenty of opportunities to do some modding and forge ahead reasonably quickly!
 
Hello, I am not sure if you were asking your question to modders or to everyone in general, but I would like to give my opinion, so give I shall! ;)

Q1) I think that considering most of the Civs they are adding will most likely be old-world, I think the original time-frame still suits the mod best.

Q2) The Firaxis animated leaders are ok, but I have always preferred still images, and with the artwork in Anno Domini being so nice, I would actually prefer that most leaders (if not all) used the same style of still art.

Q3) I think that the style of the leader portraits with leaders at the left was fine, it doesn't need to be changed.

Q4) I have always loved Scotland, with Highlanders and William Wallace and some sort of castle Unique Building or such.

Q5) I believe the Austrian UA would suit best Greece and Alexander, since the Greek city-states were kind of independent yet united in times of war, and when Macedon took control of the peninsula, most states were more absorbed than conquered.

Hope this helps!!! :goodjob:
 
Thanks for the feedback HardRocker; I was looking for everyone's opinion, not just modders. Some interesting and complimentary comments, thanks; only one thing - if I do keep the same timeframe as you suggested, I can't have Scotland with William Wallace and highlanders! I did, in a Civ III version, have Malcolm II, but that's because the timeframe was longer and stretched towards the Middle Ages.
 
Love Anno Domini..... Definitely looking forward to this!!!

Q1: The time frame in Anno Domini was great, but if you decide, you may want to add more "Gothic" tribes that had sacked Rome in the 400s-500s (Goths, Vandals, etc.)

Q2: I don't really like the Firaxis leaderheads.... And I love your art!

Q3: Having leaders at the left was fine.... If not better because if you centralize them, they may interfere with the buttons at the right of the diplo screen.

Q4: Personally, and now especially with G&K, I would love to see your portrayal of the Byzantines! Maybe rework Theodora or even incorporate someone like Justinian or Basil II. Also, if you want to make the stretch to the 600s and 700s, the Carolingians under Charlemagne would be awesome.

Q5: The Austrian UA would probably best suit Rome, because they seem to have absorbed everything in its path. Also, I didn't even know Austria was going to be in G&K!
 
Thanks for the feedback, jmelnick; interesting to see Rome nominated as absorbing the city states; I must admit I'd not considered them but it's a good idea. I had thought of one of the Greek states; HardRocker mentioned Greece - though I have Sparta, Macedonia, Athens et al and wondered which of those states it suited most. My thoughts were that Athens probably suited it best...calling the ability "Delian League" but I'm sure that someone will have some other ideas.
 
Thanks for the feedback HardRocker; I was looking for everyone's opinion, not just modders. Some interesting and complimentary comments, thanks; only one thing - if I do keep the same timeframe as you suggested, I can't have Scotland with William Wallace and highlanders! I did, in a Civ III version, have Malcolm II, but that's because the timeframe was longer and stretched towards the Middle Ages.

Well then, CHANGE THE TIMELINE! Please
 
I had thought of one of the Greek states; HardRocker mentioned Greece - though I have Sparta, Macedonia, Athens et al and wondered which of those states it suited most. My thoughts were that Athens probably suited it best...calling the ability "Delian League" but I'm sure that someone will have some other ideas.

The Greeks are still a really good/interesting choice; especially what you said about Athens. That could work!

The only reason why I said Rome is because you especially would know that the Romans absorbed so many little people. Little Celtic, Gallic tribes that are just like CS, I thought, perfect!

Greece is still good too (don't get me wrong).
 
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