Announcing heihojin's 3rd PBEM game!

heihojin

Prince
Joined
Jan 1, 2002
Messages
369
Location
Las Vegas, Nevada
I am now taking signups for my third PBEM game!

So far, I have the following confirmed players:
  • heihojin (me) - random civ
  • Philflesh - no civ preference yet specified
If you would like to play, please post a reply, send a private message, or e-mail me with your e-mail address and civ preference (if any). I require your e-mail address to hold your spot.

Please also either update your profile to indicate your location - city, state (if you're in the U.S.A.), and country - or indicate your location in your request to play. I use this information to arrange turn sequence from East to West around the globe.

I am willing to customize your civ for you if you provide the appropriate information for the fields (Formal, Noun, Adjective, Title). Please note that your civ is considered public information at the start of the game; if you opt for a customized, random civ, you are expected to inform the group of the actual civ given to you immediately following your first turn.

The game will begin as soon as I have eight confirmed players, or on the morning of Wednesday, January 15th, whichever occurs first. If you have not specified a civ preference by that time, you will be assigned a random civ. Spots for the game and civ preferences will be filled first-come, first-served, as determined by the timestamp of the request.

Turn summaries will not be posted to this or any other forum. I am far more interested in actually playing the game than with posting turns in a public forum.

Commitments

By requesting to play you commit to the following:
  • You agree to contact me (through e-mail, private message, a third party or other means) as soon as possible if you encounter technical difficulties or other circumstances that prevent you from fulfilling these commitments.
  • You agree to act in a courteous manner at all times toward all other players.
  • You agree to abide by the general protocol for gameplay as set forth in the welcome e-mail.
  • You agree to inform the group when you are going to be unavailable for a period of greater than 24 hours.
  • You agree to check your e-mail at least once daily (at least twice daily is preferred).
  • You agree to promptly respond to all messages - immediately, if possible.
  • You agree to complete and forward your turn within 24 hours of receiving it.
  • You agree to refrain from "in-game" communication with another player until making contact with that player's civilization.
If you would like to peruse the general protocol for gameplay prior to signing up, let me know and I will happily e-mail it to you.

"In-game" communication refers to sharing information about your civ or other players' civs, making deals, proposing alliances, etc.. "Out-of-game" communication primarily refers to administrative matters (such as "Dude, where's my turn?" e-mails), but also includes innocuous conversation (such as "Where is everyone from?" e-mails).

Default Game Settings and Rules

Unless specified otherwise, the default game settings and rules will be as follows:
  • Game Type: Play By Email
  • Game Mode: Standard
  • Turn Timer: None
  • World Size: Standard
  • Barbarian Activity: Roaming
  • Land Mass: Continents
  • Water Coverage: 70% Water
  • Climate: Normal
  • Temperature: Normal
  • Age: 4 Billion
  • Difficulty: Regent
  • Allow Domination Victory
  • Allow Space Race Victory
  • Allow Diplomatic Victory
  • Allow Conquest Victory
  • Allow Cultural Victory
  • Allow Civ-Specific Abilities
  • Preserve Random Seed
  • Allow Cultural Conversions
Please note that many of these rules are open to discussion beforehand; I will generally side with the majority opinion.

One question that has frequently arisen is whether reloading the game is allowed. Although the "Preserve Random Seed" rule removes most of the incentive for reloading, there are of course other advantages. Unfortunately I know of no way to regulate the number of times the game is reloaded, so any rule prohibiting reloading is impossible to enforce. Furthermore, reloading seems quite acceptable in the event of an error, e.g. if you make a mistake in moving your units. Because I am reluctant to support rules that cannot be enforced, and because I'm sure that I personally will have to reload at least one game due to an error, I do not have any rules regulating reloads. Ultimately, it's a question of what provides the most enjoyment for you as a player.

Please note that once you make contact with another player's civ, your diplomacy options are completely unrestricted. Feel free to invent whatever deals you wish, regardless of whether they are enforceable from within the game or not.

These games tend to fill up quickly, so submit your request to play now! I will accept a couple of alternate spots in the unfortunate event a player is unable to continue with the game.

Here's to the next war!


heihojin
 
BumbleK_AT_web.de
Romans!$"&!§$/&
 
All spots have been filled!
  • heihojin (me) - random civ
  • Philflesh - Persians
  • WildFire444 - Carthaginians
  • Isildurs Heir - Scandinavians
  • Unregister - Egyptians
  • Saladin20 - random civ
  • prettyvacant - Arabs
  • Kevinicus - Romans
Any requests received from this point forward will be for alternate spots.

I will send out the welcome e-mail and the first turn in a few hours.


heihojin
 
I have sent the welcome e-mail. When you receive the welcome e-mail, please send me a reply indicating that you have received it. If for some reason you have not received it, please let me know.

I also completed my first turn and sent it to the next player in sequence.

May the best despot win! :slay:


heihojin
 
I just sent turn 2 to prettyvacant :)
 
Originally posted by Isildurs Heir
Is it customary to post here when you get a turn and send it on?

Actually, I prefer all communication to be by e-mail. If you'd like, you can continue to post here; I'm no longer subscribed to this thread, though.


heihojin
 
of course its not that hard to resubscibe... :mischief:
 
where is this game??? :mad:
 
As I'm sure you have read from the related e-mail exchange, this game will continue to be played as v1.14f until all players have access to the v1.21f patch.

If you need to create two distinct installations of Civ3:PTW on your PC, please follow these directions:
  1. Copy the entire CIV3PTW folder to some other directory (perhaps C:\), and rename the copy (perhaps as "CIV3PTW v1.21f").
  2. Uninstall Civ3:PTW and restart your computer.
  3. Reinstall Civ3:PTW.
  4. Download the v1.14f patch from here.
  5. Install the v1.14f patch.[/list=1]This way when you launch Civ3:PTW normally, it will pull up as v1.14f. When you want to play v1.21f, browse to the copied directory you made and launch "Civilization3X.exe" (the executable). You can also create a shortcut to this file on your desktop; just be sure to label it as "v1.21f".

    Note that even when using two distinct installations, your default Saves folder will always be in your Civilization III\CIV3PTW folder, and **NOT** the copied folder you made!

    This may sound complex, and I apologize for the need to do this. If you have any questions or need any assistance, please ask - I will do my utmost to ensure that this is as painless as possible for you, and that this game survives.


    heihojin
 
Wow, been playing this since January 9th (or so) and we are all the way to the year 3200 BC! WOW! ;)

But anyways, i just wanted to inform anyone who cares, that i'm stuck on my only little piece of sh!t island. I'll post a screen next time i get the turn so everyone can laugh. :lol:
 
Yeah, the full games move relatively slowly. But that's not the whole story...

Here are some interesting stats for ya:

Code:
Game          Start Date     Current No. of Players   Current Year
  1           12/29/2002               4                 2310 BC
  2           12/31/2002               8                 2850 BC
  3           01/09/2003               7                 3150 BC
  4           01/14/2003               4                 2590 BC
  5           02/02/2003               5                 3000 BC
  6           02/13/2003               8                 3550 BC
  7           02/22/2003               7                 3150 BC
  8           02/26/2003               8                 3850 BC

It's obvious that the smaller games (1, 4, and 5) are moving at a more rapid pace. However, compare Game 3 with Games 2 and 7, which have at least as many players and have moved much more quickly. I think it's evident that the players have a great effect on the speed of the game. :splat:


heihojin
 
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