i am not sure if i have this issue more then others or not , but maybe someone could do a mod to help it out.
today while playing a game i ended up having my favorite city setup (unyeilding order + sacrifice the weak). this gave me a large population fairly quickly (2 corns and a river) and a great amount of headache with great people.
what i was thinking would be a lock button. when locked a city would not add or remove that type of specialist unless it had no other choices. thus if you kept priests unlocked and locked the rest due to religious discipline you would not have to worry about the random engineer or sage popping thier head in.
hope this idea is simple enough to implement
today while playing a game i ended up having my favorite city setup (unyeilding order + sacrifice the weak). this gave me a large population fairly quickly (2 corns and a river) and a great amount of headache with great people.
what i was thinking would be a lock button. when locked a city would not add or remove that type of specialist unless it had no other choices. thus if you kept priests unlocked and locked the rest due to religious discipline you would not have to worry about the random engineer or sage popping thier head in.
hope this idea is simple enough to implement