gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
I know it's all in the name of "game balance", but has the game dev gone a bit too far? I've never heard of any anti-tank weapons so effective -- 100% bonus vs armored units plus free ambush promotion and is significantly cheaper?
I don't mind some means to slow down a tank rush if a civ just happens to get industrialism 20 turns earlier. Still you have to reward this civ for getting the tech earlier. You can't make a counter both cheaper and has over 50% chance winning the battle. Just pick one, e.g. make it cheaper but wins only 30%, so they are still useful to somewhat slow down the rush till they research industrialism by themselves.
I don't mind some means to slow down a tank rush if a civ just happens to get industrialism 20 turns earlier. Still you have to reward this civ for getting the tech earlier. You can't make a counter both cheaper and has over 50% chance winning the battle. Just pick one, e.g. make it cheaper but wins only 30%, so they are still useful to somewhat slow down the rush till they research industrialism by themselves.