Antietam

Yes i did get several units bombarding me, although i guess i was mistaken
 
I'll try to find and fix the problem
 
I tried victory points and the computer doesnt always go after them. so i put cities with victory points on the hills.
 
The AI doesn't usually go for VPLs. If you want an alternative to cities, try placing a decoy unit there instead: Make a unit called "Victory Location" or something that makes sense (although it won't actually give VPs unless you make that tile a VPL too), and give it these stats- 0 attack/defense, Hidden Nationality, Immobile, no disbanding.

You can even use a blank animation so it doesn't look like anything but a VP location- there is a blank FLC animation in the units forum called Invisible Man, I think. If you want to do that read a tutorial on adding units to the game.

Anyway, the decoy will work like this: Place one on each VP tile or location that you want the AI to attack, belonging to the barbs. The AI will try to attack it because it is HN, and thinks it is a barb regardless because they don't know who it belongs to (I would actually make it a barb in this case so that the AI will take the bait regardless of which side you are playing) The catch is, the unit CANNOT be captured or destroyed because of the 0 defense/HN combination. When an enemy unit enters the tile, it will simply remain there unaffected as if it's in a stack with units from its own civ. The AI, of course, doesn't catch on to this and continues trying to capture it. The result is that the AI will attack that tile, even when there are no other units present. This isn't a perfect solution, because the AI may be less likely to attack if your unit is there, but that may add some realism. The combination of the decoy and VPL on the same tile should provide enough incentive for both the AI and a human player to try to control those tiles.

I hope that all made sense. If you have any questions or need help implementing this in your scenario, just ask.

edit: you can even change the names of decoys to match the name of their location, so when you right-click on a VP tile you see its name.
 
Perhaps ill try that, although like ive said many a time, this is my first scenario and i dont intend on adding any new units since i do not know how. If you'd like to help me by doing it and sending I'd be glad to make you a co-author of the scenario.
 
As utahjazz says, "Give a man a unit, and he'll mod for a day. Give him a tutorial and he'll mod for a lifetime." It's simple to add unit to the game, as long as you don't want to make any, which in this case you don't need to.
Colonel Kraken wrote a very thorough tutorial on how to add new units to C3C: http://forums.civfanatics.com/showthread.php?t=71114
 
Personally, I would make the Union with higher stats showing better equipment and Confederate with increased HP to show better fighting spirit.
 
Its true that the union had better equipment, however they suffered from poor leadership. Generally they used their masses to overwhelm. A good example from modern history would be the Wehrmacht vs the soviet troops. The soviets basically steamrolled over the Germans with their massive conscript army.
 
like the mod idea. haven't downloaded it nor do i have a good idea what the map looks like (your screenshot doesn't do much), but i am always looked to help out other noobs. here's a map of america, unfortunately it is ptw. but it will give you a base model for a future civil war mod.
 

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Thanks man but my scenario is only Antietam, Perhaps if i become skilled at making units and whatnot ill make a civil war scenario. In anycase I'll put up more screenshots. Also I'd just like to say that if anyone wants to partner up with me on this I'd be much obliged.
 
well i was just throwin it out there. you can actually can convert ptw maps to conquests. i just found that out. all you gotta do is go to save as, click all files, rename it something.biq, and import everything but the map files from the conquests.biq file, it will give you a small error but it will work fine, trust me. and make sure to highlight the new civs available in scenario properties and increase the total players to 31 (if you are using all the civs).

and quite honestly a civil war scenario wouldnt be too hard to do. if you're worried about someone to create all the cities, hell i'll do that. i know you've already seen my AOTR scenario and all the freaking cities on that map. and units arent too hard at all to create, most of them have already been created so you just gotta go hunting and downloading.

oh yeah, makes sure you get back to me on that retreating/fast units conflict. i'd really like to know if you've got any idea.
 
No, the cities are not a problem, for me its been the units and working out all the bugs. Also I'd like to add quite a bit of historical accuracy to set my scenario apart. Thanks for the offer though and if you'd liketo help me with units, i.e. if you see one that would be just right, send it to me.
 
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