What.Do.You.Mean.Its.3AM
Chieftain
- Joined
- Oct 17, 2016
- Messages
- 13
Hi fam, I am thinking about starting a MP when 6 comes out. But I've never tried MP before. Any good tips or experiences or PSA????
Lol why? I heard people sometimes rage quit. Is that a serious problem?Trust no one.
Lol why? I heard people sometimes rage quit. Is that a serious problem?
Oh that makes sense! Thx for the information.I think they're referring more to the fact that Domination is a common victory type. Any given player could be plotting your downfall.
Come participate in our variant form of mp, and you won't have to worry about that!I think they're referring more to the fact that Domination is a common victory type. Any given player could be plotting your downfall.
That's a really detailed reply! Thanks a lot. Sounds like MP has a lot to do with war. Do you think Scythia can be a good one for MP then? I mean she is pretty strong early game with that OP cav. It should be easy to ensure a good start/early game dominance with her?I'll second the trust no one. Assume that your neighbors are going to come to conquer you, sooner or later, even if you're trading and chatting. If you can show a legitimate force on your borders, you can persuade them to think differently, but you have to build more units than you would in single-player. Also, you will actually lose units.
Focus on getting defensible borders: look for mountains, rivers, hill ranges, etc to present naturally defensible terrain. Put your cities on the right side of the river, on a hill if possible.
Scout and figure out how many and what units your neighbors have. You ought to be looping back a scout and poking around at least every 6-8 turns or so.
If you're new to MP and gaining experience, emphasize trying to survive until the late game above trying to be 100% optimal. Maybe that means building that encampment and walls even though you'd rather build an extra campus or holy site. England looks like a really strong mid-late game civ, but maybe you take Kongo instead to help ensure you make it to the mid-game. Consider how fragile your plans are or how interruptible your bonuses are. Egypt looks cool, but external trade routes can go poof pretty fast at the outset of a war.
Also, play the game out, don't quit games, and help make the world a better place. Here's hoping Civ has some kind of intelligent Did-Not-Finish stat so we can avoid quitters.![]()
Also, play the game out, don't quit games, and help make the world a better place. Here's hoping Civ has some kind of intelligent Did-Not-Finish stat so we can avoid quitters.![]()
Why? If you've been given a pathetic start, or suffer some kind of unrecoverable defeat, why should you waste hours of your precious time just so the eventual winner can have all the fun?
If a person quits, this should simply mean they are eliminated. The remaining players, or remaining player should feel chuffed because they are one step closer to victory.
Of course in MP games, AI factions should not count. The last remaining human player wins. They get the win statistic.
Of course there should be some kind of fail safe in case a person gets accidentally disconnected. Like if they don't reconnect within ten minutes, that's a loss for them. But the honourable thing for them to do is retire.
As I think NQ or FilthyRobot likes to say, if you are irrelevant to the game (say 3 out of your 5 cities were just conquered), that is one thing. Sure, retire, all good. However, if you just want to quit because someone else built a Classical era wonder before you, and you want to go start another game to see if you get the wonder in that game, that's really annoying and disgraceful imo. The AI that replaces you is not going to hold up and whoever is next to the person who quits has a much easier game, i.e. you are throwing off the competitive balance. Not to mention, people play MP to play against humans, not AI, a game full of AI when you're expecting humans is not fun.
Unfortunately, my perception is that...pick a number....80%+ of quitting is not "I'm irrelevant" scenarios. I'm not saying play to the death for another hour when you have 1 city left.
Yeah the ability to reconnect would be a god-send. Also hoping that there proves to be very few truly bad starts in Civ VI, but I still can't see that as a good reason to just quit. Gotta find the joy in the challenge of converting your perceived bad start.