Any experience or tips for MP?

Hard to say at this point, as we don't have any concrete information on MP in C6.
 
I'll second the trust no one. Assume that your neighbors are going to come to conquer you, sooner or later, even if you're trading and chatting. If you can show a legitimate force on your borders, you can persuade them to think differently, but you have to build more units than you would in single-player. Also, you will actually lose units.

Focus on getting defensible borders: look for mountains, rivers, hill ranges, etc to present naturally defensible terrain. Put your cities on the right side of the river, on a hill if possible.

Scout and figure out how many and what units your neighbors have. You ought to be looping back a scout and poking around at least every 6-8 turns or so.

If you're new to MP and gaining experience, emphasize trying to survive until the late game above trying to be 100% optimal. Maybe that means building that encampment and walls even though you'd rather build an extra campus or holy site. England looks like a really strong mid-late game civ, but maybe you take Kongo instead to help ensure you make it to the mid-game. Consider how fragile your plans are or how interruptible your bonuses are. Egypt looks cool, but external trade routes can go poof pretty fast at the outset of a war.

Also, play the game out, don't quit games, and help make the world a better place. Here's hoping Civ has some kind of intelligent Did-Not-Finish stat so we can avoid quitters. :)
 
I'll second the trust no one. Assume that your neighbors are going to come to conquer you, sooner or later, even if you're trading and chatting. If you can show a legitimate force on your borders, you can persuade them to think differently, but you have to build more units than you would in single-player. Also, you will actually lose units.

Focus on getting defensible borders: look for mountains, rivers, hill ranges, etc to present naturally defensible terrain. Put your cities on the right side of the river, on a hill if possible.

Scout and figure out how many and what units your neighbors have. You ought to be looping back a scout and poking around at least every 6-8 turns or so.

If you're new to MP and gaining experience, emphasize trying to survive until the late game above trying to be 100% optimal. Maybe that means building that encampment and walls even though you'd rather build an extra campus or holy site. England looks like a really strong mid-late game civ, but maybe you take Kongo instead to help ensure you make it to the mid-game. Consider how fragile your plans are or how interruptible your bonuses are. Egypt looks cool, but external trade routes can go poof pretty fast at the outset of a war.

Also, play the game out, don't quit games, and help make the world a better place. Here's hoping Civ has some kind of intelligent Did-Not-Finish stat so we can avoid quitters. :)
That's a really detailed reply! Thanks a lot. Sounds like MP has a lot to do with war. Do you think Scythia can be a good one for MP then? I mean she is pretty strong early game with that OP cav. It should be easy to ensure a good start/early game dominance with her?
 
Also, play the game out, don't quit games, and help make the world a better place. Here's hoping Civ has some kind of intelligent Did-Not-Finish stat so we can avoid quitters. :)

Why? If you've been given a pathetic start, or suffer some kind of unrecoverable defeat, why should you waste hours of your precious time just so the eventual winner can have all the fun?

If a person quits, this should simply mean they are eliminated. The remaining players, or remaining player should feel chuffed because they are one step closer to victory.

Of course in MP games, AI factions should not count. The last remaining human player wins. They get the win statistic.

Of course there should be some kind of fail safe in case a person gets accidentally disconnected. Like if they don't reconnect within ten minutes, that's a loss for them. But the honourable thing for them to do is retire.
 
My main advice is that you need to realize you are playing MP, and you can't play it as SP, especially when you are typical Civ5 SP tall/builder type player (like me). Don't expect everybody else to build their empire, in MP smart/good players will go after you. It is completely different game. Always keep military and make sure you can defend yourself.
 
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If you fear an opponent is planning to attack you: Attack them before they can attack you.
If you think an opponent just wants to play peacefully: Attack them so they don't spiral out of control.
If somebody has more units than you: Make more units, then attack them to disrupt their military strategy.

You get the idea.
 
If you want to get immersed in the MP world, feel free to come join Civplayers, forums are at www.civplayers.com and the league is at www.myleague.com/civ6players All are welcome of any experience level.....and right now we are all noobs at Civ6....well except for a few people beta testing...

CS
 
Why? If you've been given a pathetic start, or suffer some kind of unrecoverable defeat, why should you waste hours of your precious time just so the eventual winner can have all the fun?

If a person quits, this should simply mean they are eliminated. The remaining players, or remaining player should feel chuffed because they are one step closer to victory.

Of course in MP games, AI factions should not count. The last remaining human player wins. They get the win statistic.

Of course there should be some kind of fail safe in case a person gets accidentally disconnected. Like if they don't reconnect within ten minutes, that's a loss for them. But the honourable thing for them to do is retire.

As I think NQ or FilthyRobot likes to say, if you are irrelevant to the game (say 3 out of your 5 cities were just conquered), that is one thing. Sure, retire, all good. However, if you just want to quit because someone else built a Classical era wonder before you, and you want to go start another game to see if you get the wonder in that game, that's really annoying and disgraceful imo. The AI that replaces you is not going to hold up and whoever is next to the person who quits has a much easier game, i.e. you are throwing off the competitive balance. Not to mention, people play MP to play against humans, not AI, a game full of AI when you're expecting humans is not fun.

Unfortunately, my perception is that...pick a number....80%+ of quitting is not "I'm irrelevant" scenarios. I'm not saying play to the death for another hour when you have 1 city left.

Yeah the ability to reconnect would be a god-send. Also hoping that there proves to be very few truly bad starts in Civ VI, but I still can't see that as a good reason to just quit. Gotta find the joy in the challenge of converting your perceived bad start.
 
As I think NQ or FilthyRobot likes to say, if you are irrelevant to the game (say 3 out of your 5 cities were just conquered), that is one thing. Sure, retire, all good. However, if you just want to quit because someone else built a Classical era wonder before you, and you want to go start another game to see if you get the wonder in that game, that's really annoying and disgraceful imo. The AI that replaces you is not going to hold up and whoever is next to the person who quits has a much easier game, i.e. you are throwing off the competitive balance. Not to mention, people play MP to play against humans, not AI, a game full of AI when you're expecting humans is not fun.

Unfortunately, my perception is that...pick a number....80%+ of quitting is not "I'm irrelevant" scenarios. I'm not saying play to the death for another hour when you have 1 city left.

Yeah the ability to reconnect would be a god-send. Also hoping that there proves to be very few truly bad starts in Civ VI, but I still can't see that as a good reason to just quit. Gotta find the joy in the challenge of converting your perceived bad start.

NQ is a fine organization, but they are casual MPers, and as designed can only really do one thing, kick offenders out of there steam group. Civplayers as an organized league has a few more options, like different days of suspensions, removing/decreasing ranks etc, before we kick a player out. Also players that like to see a score by there name are considerably less likely to want to get caught breaking the rules, that is just human nature. And it does work in my 10 years of experience in running an MP league or ladder, now it does take a fair bit of human horsepower to work well, but that is the cost of doing business.

CS
 
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