If you look for it, don't confuse it with the older Tectonics (plural) script by LDiCesare.
As for Communitas, I'd suggest trying it with the compatibility flag (overrideAssignStartingPlots = false). Continent layout will be the same, but resource distribution will be as per the default (which is better balanced).
As for Communitas, I'd suggest trying it with the compatibility flag (overrideAssignStartingPlots = false). Continent layout will be the same, but resource distribution will be as per the default (which is better balanced).
Oh, so I'm not alone! Tectonic lover here tooMaps that this script generates are very unique and nice for exploring
What's your favorite settings of Tectonic and why? I'm asking, because I experiment with plates and land settings lastly. I wanna have more medium sized irregular plates to expand early enough (like 2-3 cities) and then sail/go to explore new lands (plates).
And what about sizes? It behaves strange - if I choose medium, it sets to 8 Civs and 12 (?) City-States. And when I'm starting a new game medium is set to less players (I don't remember how many). Anyway, I always set more CSs, like 16-18, because there are always land for them and they are usually spread well.
I usually use Planet Simulator. I found that Communitas has too many resources, Tectonics and PerfectWorld have too many large mountain chains. I find that Planet Simulator creates maps with 2-4 large continents, a reasonable number of resources and varied terrain.
One thing i don't like about tectonic is that it creates a lot of land near the poles which becomes basically useless for any Civ that starts close to it due to all the snow.
so im trying one game with planet simulator and i am now in early industrial. if i should compare this one with vanillas and comunnitas i would say this: Communitas doesnt rly make so cool maps like im playing now with planet s.(5 nice placed continents) but it does distribute strategic resources much more better, than vanila or planet simulator. TBH on huge map Vanilla/ Planet create rly low amount of coal and even that amount is distributed mostly between few civs (in current game it is splitted between 3 smallest continents, it does mean between 5 civs from 14). While i like more sparse bonus resources, i absolutely dont like this. Coal is such important resource for many yields, that even i lead score ladder, im tempted abort that game for absolutely 0 chance claim any coal without war and nearest reasonable deposit of that is tens of tilles away.