Any graphics skinners want to help with a few things?

jaynus

Chieftain
Joined
Nov 1, 2005
Messages
54
I have a few units that are going to need improved graphis, as well as a just ways to differentiate the graphics on them. Heres a list of what I have in mind right now:

- Differentiate between 'Submarine' and 'Nuclear Submarine' (There will also be a 'fast-attack Submarine' and 'Cruise Missile Submarine', these will also need different graphics).
- Differentiate between 'Carrier' and 'Nuclear Carrier'

For the above, I believe the easiest way to do these is jsut put little icons next to the units (biohazard icon, missile icon, etc)? Thats easiest thing I can think of, and even I can do that if I have time.

Next on the list:
- I need Special Forces units for every civ, like navy seals (SIS, Spetsnaz, etc). I have the historical notes for which I need.
- Need a modification of the knight skin to be just an ancient 'Horseman' skin (new unit type)

Thats my small list of demands for units *so far*, i have alot of ideas going.

Heres what else I need:
- I need a technology Icon for 'Nuclear Reactor'
- I need Building icon and resource icons for the following
- Resource Icons for Swords, Armor, Rifles, Machine Guns, Tanks, Jet Engines, Nuclear Reactors
- Building Icons for Weaponsmith, Armorsmith, Gunsmith, Vehicle Pruduction Plant, Jet Propulsion Labratory

This is my small list of demands for now. Anyone up to it? :)
 
I'm really a noob at skinning... but I'm willing to try a few of those. Right now my main project is to change the camo on the 'gunship' to look like the AH-1W Super Cobra. I'm learning Photoshop as a go, so it's not so fast.

I'm more than willing to fiddle around with the sub/carrier/knight once I finish. No promises, but I'll try.

-Snafusmith
 
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