You can build cities on water in the planetfall mod. afaik Rife (Fall from Heaven modmod) wants to introduce an aquatic civilization too in the next patches.
Hey JazzBo, I'm no expert on modding, however, I know the basics, and I also know that if you go into the root XML directory you'll find a file called "PythonCallbackDefines.xml"
Inside that file, there is a definition (it's the second one in the file actually, easy to find):
If I were you, I'd copy that to your mod's XML folder and try changing the DefineIntVal to 1. I suspect it's treated like a boolean, meaning, it checks this file when the user tries to do something, and if it's set to 0 (the default) it counts it as FALSE, and if it's set to 1 it may be counted as TRUE - allowing you to do it. The other possibility is that it actually counts the number of times you're allowed to do it, in which case you might want to try -1, which seems to stand for "infinite." Play around with that and see if it does what you want
I'm thinking that all the define does is enable a canFoundCitiesOnWater callback (or something) from the SDK to CvEventManager.py. You probably have to add this functionality to the Event Manager manually and also create the actual method (class function).
Then, and only then would you be able to script something useful in Python that is relevant from founding cities on water tiles. But this of course requires programming knowledge.
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