Starcleaver
Chieftain
- Joined
- Oct 3, 2010
- Messages
- 12
So, I spent the better part of a couple days working on a map for myself.
For all of that time until of the end of the night last night the map worked fine in testing. I would load it up in a game do a "reveal all" in the console, and validate that things were spawning as intended. All was well. I was about ready to finish it up.
I placed a couple of last city state start points, tweaked some tiles here and there, and suddenly, now, I'm getting a crash upon reveal all.
I'm convinced that, since the crash only occurs when I do reveal all, or even explore all, that it's something terrain related. I'm afraid it's something bad like an errant river or cliff that got plopped down in the middle of the ocean or something like that; maybe even something not actually rendering on the map maker, not being removed during game load, and causing a crash when it is revealed. I've gone over lots of areas so far, checked some rivers and things (obviously the areas where I made changes especially), but can't find the culprit.
Is there a map validator out there somewhere? Or, if I were better versed with Firetuner (I'm mostly good with World Builder and file editing to link things up), I guess I could cheat myself up some super units to explore the map in-game tile by tile until I came across the offending area that creates the game crash.
Anyways, I was bummed when I went to bed last night. Don't want to start this map over. And in the future, I have a better idea about how to go about my editing to prevent this situation from happening again, but it doesn't much help for this current map. Alas.
For all of that time until of the end of the night last night the map worked fine in testing. I would load it up in a game do a "reveal all" in the console, and validate that things were spawning as intended. All was well. I was about ready to finish it up.
I placed a couple of last city state start points, tweaked some tiles here and there, and suddenly, now, I'm getting a crash upon reveal all.
I'm convinced that, since the crash only occurs when I do reveal all, or even explore all, that it's something terrain related. I'm afraid it's something bad like an errant river or cliff that got plopped down in the middle of the ocean or something like that; maybe even something not actually rendering on the map maker, not being removed during game load, and causing a crash when it is revealed. I've gone over lots of areas so far, checked some rivers and things (obviously the areas where I made changes especially), but can't find the culprit.
Is there a map validator out there somewhere? Or, if I were better versed with Firetuner (I'm mostly good with World Builder and file editing to link things up), I guess I could cheat myself up some super units to explore the map in-game tile by tile until I came across the offending area that creates the game crash.
Anyways, I was bummed when I went to bed last night. Don't want to start this map over. And in the future, I have a better idea about how to go about my editing to prevent this situation from happening again, but it doesn't much help for this current map. Alas.